Can someone explain to me these nerd terms: Nerf and Buff?
Can someone explain to me these nerd terms: Nerf and Buff?
IGN's
Asphiroth (Sorcerer)
Deadlytoxin (Rogue)
Yes, this was actually quite unfair. In PvP players with superior gear usually have a big advantage. It should be this way since we worked very hard to get those items. But for rogues, any rogue could buy a bonechill bow for 1k and have top level damage. It shouldn't be that way.
The big issue here is that when we get an expansion, levels raise, and the stats of gear raise accordingly. At level 31 the bonechill bow was 4 points below the mythic. At level 36 the devourer bow is now 5.2 points below the exact same mythic bow.
So while Warriors are getting all mauled up, and Sorcerers have a mythic weapon that was originally 40+ damage over their legendaries, (not to mention the new arcane staff) AND both those classes get new higher stat weapons, rogues have had the damage of one of their primary weapons reduced to below that which they were using in season 4.
This "adjustment" means that my stats with the upgraded mythic armor and the "adjusted" bow are the same as they were with my level 31 mythic armor and the old bow. So essentially we had to spend 100K and hours of questing to.....stay exactly the same! I don't complain about much, but this is just not right.
Fck this sh!t. Return the old stats of the bow! You fckng noobs. Just make new mythic for 36 or make existing mythic upgradeable like armor. Ggrr...
Hello. Before the Patch my rogue's damage at lvl 31 is 277 and at lvl 35 with a dmg of 280+. Im using a level 31 bonechill bow of brutality.
and now after the patch my damage at level 35 is 267.8. There are no changes in my items and pet. what did just happen and im not even using
devourer bow.
thanks for making me hate my rogue, hate her very much, hate my stat and hate my bow...
Well i guess they nerfed it so much that they got to the same power level as bonechill so they nerfed it to thats only beacuse if mythic wasnt strongest nobody would buy it and no money for them so thats why mythics are stronger
Everyone seems to think that any change made is written in stone. Colorful language aside balancing can be an ongoing process, and we appreciate your patience while we attune and make everything right in the world.
We're fairly good at listening to feedback and adopting recommendations where they fit in with the progression of the game and items. Keep the feedback constructive, and not a raging rant, and we can pool more information that helps us to make modifications where necessary.
The above quote is an example that is helpful. Thanks guys.
IMO the following things need to be tweaked ASAP:
1) The best pink bows need to be about 30-40 damage higher than daggers of equal quality, as was the case in the last expansion. Under no circumstances should dagger rogues be able to put out the same skill damage as bow rogues. Now, the only thing bow has going for it is range. For the time being, bow rogues are relatively useless.
2) 31 Mythics should have roughly the same damage stats as 36 BIS legendaries, but also have more desirable procs and perhaps some erroneous benefits like higher dodge and crit.
3) The easiness of normal Shuyal. We blew through all 5 zones with level 32s and didn't break a sweat. Maybe 4 deaths on the whole? This makes no sense to me when half my PVE death count came from lvling through Nordr.
4) I'm really enjoying the changes to pvp. That said, now that battles are more about execution than burst damage, perhaps it's time to revisit the idea of a 1v1 pvp zone with VISIBLE health bars and a way to bring both chars back to full health and mana after one person dies.
Last edited by Jenvy; 08-31-2013 at 02:49 PM.
You guys need to come up with a solution that does not involve upgrading mythic weapons. STS clearly said they would not upgrade other mythics (or arcane items) except for the mythic helm & armor. So how about you make some suggestions that involve some other ideas besides that.
I keep reading lots of complaints, but haven't read any actual suggestions that fit in with their plan to not upgrade those old mythic weapons.
If bows have more damage, and also have better range, then what exactly is the advantage of using daggers? Why would someone want to use daggers?
Usually the ranged weapon has LESS damage, so you give up some damage in order to gain range. If everything about the bow is better, then why even have daggers at all?
If they do not make the mythics the best again by leaps and bounds or come out with new mythics then im guessing not nearly as many people will be opening lockeds anymore which would be a poor desicion for sts
.
The bow is a very slow, single target weapon. It has high damage, increasing skill strength (AKA AIMED SHOT), yet it has crappy dps. Daggers are fast, small area AoE weps. They have low damage, meaning low skill strength, but they deal phenomenal damage to clumped mobs.
As we aren't quite as squishable as mages due to our 35-40% dodge, standing close to the boss isn't really a detriment to us the way it's a detriment to mages. The main appeal of bows was the higher single target damage, not really the range.
Bows are considerably less appealing for their primary use now that the fast daggers have almost equal damage.
Hope that makes sense to you.
2 expansion life cycle for mythic weapons and 3 for arcane weapons is pretty darn fair.
The crate bows were grossly overpowered, get over it.
I play a rogue and pre RoS a Bonechill Bow of Potency was the third best weapon in game for a rogue behind the Mythic Bow and Arcane Daggers----and could be bought for 5k in the CS. How is that balanced?
I'm sure STS was aware of this months ago, but it's kinda hard to make major changes to equipment mid-expansion (unless it's grossly unbalanced, i.e. Agile Lifethief). New expansion, fix the damage to make it in line with all the other classes crate weapons and move forward.
<Khylara 41 Rogue> The Collective
Is it possible to bring back ripmaw
Speaking for myself...what gets me in a raging and ranting mood is when a change is so off the wall bad that with a little foresight u guys should have known what everyone's reaction would be. How did u think dropping people's damage by 20 would be received? Months ago I saw that bonechill bows had only 4 less damage than mythic bows. Everyone saw that. U guys went out of ur way to say specifically that mythic ARMOR and HELM would be upgradeable. u made no mention of the bow. Based on that information I decided the mythic bows weren't worth the investment and decided to try to get the armor and helm. Others decided they were worth the investment. Months later u guys decide, "we'll, u chose poorly...enjoy this nerf!" all because people with mythic bows complained. They complained even tho they knew the stats of both the mythic and bonechill bows at the time of purchase.
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