Originally Posted by
Energizeric
STS has stated that Mythic items should be tops for 2 campaigns, and Arcane items should be tops for 3 campaigns. The problem is that it is difficult to accomplish this without making them way too OP the first campaign they are released. So I have thought of a solution....
Perhaps instead of hard stats, there should be some percentages built into their stats. For example, for weapons instead of only having a solid damage amount, maybe it should also have a bonus damage percentage which is dependent on the level of the player. This would mean it would scale up slightly if the player was a higher level. They could do this with armors & helms with regard to the armor stat, and could do this with the primary stats on rings & pendants.
This would allow for a slight scaling of these items without having to make them too OP at their original level.
So for example, Arcane Hooks could be given a bonus damage of 2 points extra damage for each level the player is above level 26. So that means a level 36 player using hooks would have 20 more damage than a level 26 player using the same item. While this bonus would not be enough to keep the Arcane hooks the best forever, it would be enough to keep it the best at level 36, but by level 41 that bonus would no longer be enough for it to be the best daggers.
I think this would allow for proper balance at each PvP level and at the same time keep the owners of these items happy.
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