correct!
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Please remember that AL PVP not always about end game PVP, there are also twinks PVP.
I have lv 10 (War) and 18 (Rogue) twinks and use the best gear that available.
Here is the problem:
- in lv 10 War overpower rogue on 1vs1 THAT EVEN BEFORE the damage reduction of bonechill bow happen.
- in lv 18 its also very very hard to kill war on 1vs1 THAT ALSO BEFORE the damage reduction of bonechill bow happen.
with the damage reduction of bonechil and now the increased damage of warior in PVP, you make warior very powerfull in low lv PVP.
I know you intended to make warior more powerfull in end game lv PVP, but i think you destroy the balance of low lv PVP
That is your opinion what started to balance things out was:
1) Shield improvements
2) Mythic Gun (more damage)
3) Mythic ring gave us more HP
4) This season we have more crit because with the exception of mythic ring every piece of equipment gives us crit
5) For me a huge boost has been Samael. +35 INT, + 10% Damage + 10% Crit
I am sure I have left some stuff out. But essentially what you are talking about is stuff that happens over a longer period of time but started near the end of season 4. And has trickled in so if you total everything up you are talking about a month of time with everything in effect. And we are only now seeing the results of all of these changes. I welcome these changes and if it makes us OP, oh well you guys had seasons 2, 3 and 4. You can hardly blame us for wanting just one season where we are at the top. So often I heard just wait you guys will have your season, just wait your turn. Now its here and every day I see a new post by rogues complaining. You can understand if some of us are a bit unsympathetic.
I agree with you. If rogues are damage dealers 1v1, mages are damage dealers 1 versus many. I don't see anything in this update that changes that. So what is the problem?
Mages aren't a support class its already been debunked. And I bookmarked this post because I knew I'd be getting a lot of mileage out of it:
http://www.spacetimestudios.com/show...=1#post1263221
So you're wrong about mage's being a support class. So the only issue here is what you think a mage is.
In the end this argument won't stop b/c we're all selfish to a certain extent and want the best for our class.
Btw get LIGHTNING that thing takes over half my HP on Crit.
Equivalent to the Aimshot just less powerful
I cant say much cos rogues are afraid to step in pvp to try the changes. I only asked one rogue (nasty), how the class was doing? He said "its fine, just need the right build". Yea, we realy need more time to play with the changes cos it is too early. I am trying not to be bais or laugh at rogues.
Wht DoT Means
IGN:Zethz | Guide:http://www.spacetimestudios.com/show...21#post1318321
Damage over Time
duck dynasty falls
come on... before you complain try to test it first. i have twink mage and when they release the new patch i went on testing it in pvp arena w/o reading new updates... as for my experience everything was good... still hard to defeat pro warrior, and didn't find big changes with the new crit damages of sorcs, and rouges are playing good also. now you can see the difference between pros and noob rouges. Unlike before all are the same no tactics or techniques just spamming packs and crits. Now skills and tactics envolve already...
So, adapt your build in some changes for new patch, that's why they give free respec. Actually STS doing a great job they always listen from player's comments and suggestions. i played a number of mmorpg like ragnarok, weapons of war, ran and so on and i found them very hard in lvling your character it will take weeks before you lvlcap it. well kudos to STS...
Make shield back, it's really impossible now to stay alive if you got suddenly attacked by rogue. For ex if mage goes down in tdm, he has no chance, if he got attacked, even if aim shot didn't crit. It's terrible.
Your advertisement could be here.
For a sorcere if he want to get higher crit he must sacrifice armor and hp so survivability. And this new change for DoT is only a chance, doesnt happen everytime.
This all doesnt seem to me as it will cause some major unbalance.
It only makes AoE dmg of sorcerers bit more powerfull which i think is a good for pve, means faster runs, faster clearing maps, and for those who buy potions saving up valuable minutes. So for the party as a whole its only a benefit.
You can't justify your class is weak just b/c you lose to some Sorcerer in a 1v1.
PvP is another story, but sorcerers didnt get any buff that makes them survive longer, on the contrary their shield was "fixed" so they must charge for 2 secs invulnerability. They may just hit a bit harder as they did before, but again its only a chance to crit. But maybe they can nerff it somehow for just pvp, as for pve i see only benefits.
Rogue r still the same. Nor stronger, nor weaker. They still have best single target dmg, very good AoE skills, and stucking crit with every uncharged aim shot.
The only thing is mana, there needs to be done something abt it.
And why not. They were only class left out.
Last edited by Uzii; 09-13-2013 at 10:36 AM.
y bael ii armor got buffed?!?... he shud be sued for using steroids!!!! lol
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so many pvp talk. so the wind gale skill was messed up just to cater to pvp. might as well remove this for pve and give a new skill to use
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This patch also changed it so that the speed buff is applied without charging the skill, so if that's all you're after, don't charge it.
Remember, the dash used to be when you didn't charge it and there were many complaints asking to move it to when you charge it. It seems to be a personal preference so I doubt there's any with simply changing it back to non-charged.
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