My skill set is fireball, gale, time, lightning.
I understand that I may be sacrificing some damage output from myself by just going through the three stunning skills (note that I do use my auto attack while cooldowns are regenerating), but I do this for a few reasons.
1. In a full or mostly full party, I am only ~1/3 - 1/4 of the total damage output (may be a bit more than that if the others are more conservative in the party). This means that the small extra damage I can place upon a single mob with lightning get overshadowed by the fact that now all the mobs are attacking every one! That extra lightning only targets one person, and sure I may kill him, but there are 10 other mobs right on top of my team teaching us how to touch our toes.
2. By mainly focusing on the burn and knock down and stun skills, the mobs never even have a chance to hurt us. Whether they are ranged or melee or magic men, they are rendered useless with any of the three skills aforementioned. By repeating these skills consistently, the skills essentially regenerate right as you finish the other two. Also, the damage dealt on impact, and the DOT WILL kill them. Sure it may take an extra second here or there, but not getting tag teamed by some archers makes me smile.
3. I dint know about said AOE effect for ice
is it damage dealing? I know that when lightning is upgraded you have a slim chance to have an AOE blast that can damage other mobs, but it's only in the order of 15% or so.
Now this is all focusing on mob control, boss situations are a different story and I use lightning in place of Gale typically to utilize the high damage and low cool down. The way I see it is I have a decent chance to hit a 250% CRIT on a boss - that is quite impressive. That basically reduces my fighting time by about 14 seconds - or two other entire skills! And lightning is pretty powerful on its own. But you are right that it can be a bit sporadic on occasion.
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