Originally Posted by
Taejo
Are we talking about normal or elite maps?
If you're referring to elite maps, then I'm completely on the other side of the fence with this. Having played some of the other, major MMORPGs, I was impressed with the creativity behind the new Shuyal boss encounters. They aren't your typical hack n' slash fights, which to me is a huge relief from the boredom I encountered with the Nordr bosses. Honestly, I don't see all the Shuyal bosses as having too many HPs. Here is my assessment of the new bosses in elite maps:
Wraith Heart - (Aside from currently being bugged) The intervals of the shield dissipation are too short, making this fight entirely too long. Even Ashral Heart has longer vulnerability intervals and takes less time, albeit being a little more difficult encounter. Overall, I really like the concept of this boss, because it teaches warriors how to effectively off-tank while your party does the rest (tank the poison skeleton away from party).
Ferrix - Definitely has a good amount of HPs and armor. The purple swirls are only problematic if your tank doesn't know what they're doing. My biggest gripe about this boss is the amount of stuns he puts out (towards the tank) and his shadowball projectiles 1-hitting my team. Other than that, he's pretty much a hack n' slash, with the added element of the purple swirls making it a ranged fight.
Overgrowth - With the correct group makeup, this boss is a walk in the park. However, from my experience, you must bring two rogues. This to me is not fair and needs to be looked into. Maybe Overgrowth's shadowmancers should have less HPs or armor than the regular ones. The vines that sprout with a stun effect are easily avoidable, but once stuck in them it takes forever to get out - very annoying. I understand this is a DPS-test concept, which is neat, but the requirement to form the perfect party creates an imbalance.
Captain Krom - His red zone is annoying, because it shares the same problems as any other red zone in the game. His especially can 1-hit even the strongest warrior in the universe (I was hit for 11k once, non-crit in full mythic + pavise + HJ). He has a lot of HPs for sure, and the beacons don't last very long meaning if you don't bring 2 rogues (again) then you'll end up having to use almost every beacon on the map. Overall, I love this map and the concept behind it.
Inan'hesh - He's difficult to keep aggro, and he seems to have an AE spell that has no red zone but can still 1-hit players. Other than this, he is fine for being the final boss in end-game. Typical hack n' slash fight, and pretty boring. Racing to kill him before enrage makes it a little more exciting than Grimnr was.
Very broad observations of each boss, I know. I am not a pick up and play gamer, though, and enjoy the difficulty that comes with elite maps. I do not run normal maps as often, but my observations/opinions are roughly the same as above. Lastly, keep in mind that this is primarily a mobile game, and although the Spacetime Engine is a pretty amazing piece of technology, I'm sure there are limitations that come along with a mobile MMORPG. The legend games will never be as advanced as your big time ones (EQ, WoW, etc.) simply because of the platforms involved.
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