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Thread: New Expansion's PvP Room: Flagging Only!

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    Senior Member Maunyabastian's Avatar
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    Default New Expansion's PvP Room: Flagging Only!

    Hello!

    I was wondering, in the new expansion, I'd like to see a new PvP room.
    And it'll be a flagging room!

    Players should be divided to 2 teams, each teams have 4 or 5 players. (Need confirmation)
    Each players don't need any equipments, but will wear the special costume for this room.
    Equipments will be in the inventory.
    No skills are allowed, in this arena we only run! Pets like Shiloh will be useful.
    This is representing the ancient people, which like to run.

    This room will be like a labyrinth. Why? Because the new expansion will lead us to ancient time.
    When we're in this room, we'll receive a map, showing the labyrinth.
    There will be 25 red/blue (according to your team) glowing balls on that map, indicating the flags we should take.
    When we took the flag, we should return it to our base.

    Each teams can flag until 25 flags (Total: 50), and the 1st one will win.
    There will be no KDR, but WLR = Win Lose Ratio.

    And the arena should be called "The Ancient Labyrinth".

    Leave comment please.
    Thanks.
    Last edited by Maunyabastian; 01-18-2014 at 04:16 AM.
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    Senior Member Jig's Avatar
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    Quote Originally Posted by Maunyabastian View Post
    Hello!

    I was wondering, in the new expansion, I'd like to see a new PvP room.
    And it'll be a flagging room!

    Players should be divided to 2 teams, each teams have 4 or 5 players. (Need confirmation)
    Each players don't need any equipments, but will wear the special costume for this room.
    Equipments will be in the inventory.
    No skills are allowed, in this arena we only run! Pets like Shiloh will be useful.
    This is representing the ancient people, which like to run.

    This room will be like a labyrinth. Why? Because the new expansion will lead us to ancient time.
    When we're in this room, we'll receive a map, showing the labyrinth.
    There will be a red glowing balls on that map, indicating the flags we should take.
    When we took the flag, we should go to our base.

    Each teams can flag until 25 flags (Total: 50), and the 1st one will win.
    There will be no KDR, but WLR = Win Lose Ratio.

    And the arena should be called "The Ancient Labyrinth".

    Leave comment please.
    Thanks.
    So whoever has a rogue wins !

    Yeah no thanks, the normal ctf is already like that, every flag boosts.
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    Senior Member Ebezaanec's Avatar
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    Quote Originally Posted by Jig View Post
    So whoever has a rogue wins !

    Yeah no thanks, the normal ctf is already like that, every flag boosts.
    Quote Originally Posted by Maunyabastian View Post
    No skills are allowed, in this arena we only run!
    No skills, so all classes would "run" at the same rate.. All that warrior bulk can keep up with agile rogues and light mages.


    The idea sounds nice.. But doesn't it boil down to who can keep their hands on the keyboard/device the longest?

    I mean.. I be there will be like almost no chatting in the arena. Plus, everyone will use pets that have party-speed buffs (ex: Kettle)
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    Senior Member Jig's Avatar
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    Quote Originally Posted by Ebezaanec View Post
    No skills, so all classes would "run" at the same rate.. All that warrior bulk can keep up with agile rogues and light mages.


    The idea sounds nice.. But doesn't it boil down to who can keep their hands on the keyboard/device the longest?

    I mean.. I be there will be like almost no chatting in the arena. Plus, everyone will use pets that have party-speed buffs (ex: Kettle)
    Ahh right I sort of thought different when you said no skills. Not bad not bad, things like this could spike a devs mind & go hm! we could do something like this but change it up a little!
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    Senior Member Maunyabastian's Avatar
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    Quote Originally Posted by Jig View Post
    Ahh right I sort of thought different when you said no skills. Not bad not bad, things like this could spike a devs mind & go hm! we could do something like this but change it up a little!
    I know. This is just my primary suggestion. STS will make it better, for sure!
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    Senior Member Maunyabastian's Avatar
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    Quote Originally Posted by Ebezaanec View Post
    No skills, so all classes would "run" at the same rate.. All that warrior bulk can keep up with agile rogues and light mages.


    The idea sounds nice.. But doesn't it boil down to who can keep their hands on the keyboard/device the longest?

    I mean.. I be there will be like almost no chatting in the arena. Plus, everyone will use pets that have party-speed buffs (ex: Kettle)
    That's the point of this arena!
    In this arena, players will have fun - no killing, farming, trashtalking - because all we have to do is RUNNING!
    So, ALL players will have the same chance at winning, because the faster team will win.
    Also, IMO, most of us doesn't like all speed-buffer pets, in this arena they will be useful!

    Umm, I also wanna suggest that this arena is only for 1 level, I mean if you're a L10 then the whole players will be L10 too.
    I wish I were me.

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    Luminary Poster Bless's Avatar
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    No sorry...Its called player vs player for a reason. If I wanted to run against people I join the olympics. This idea is just for the flaggers who need to get more flags for lb...
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    All we need is:
    1. guild vs guild.
    2. 1 vs 1.

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    Quote Originally Posted by TheMiraclebird:1431800
    No sorry...Its called player vs player for a reason. If I wanted to run against people I join the olympics. This idea is just for the flaggers who need to get more flags for lb...
    I agree with Bless

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    How about ctf with no kills? Then the purpose is actually flagging and winning the game. You can kill the other players to stop then from scoring, but it doesn't register kills our deaths anywhere

    AL: Rare (Rogue)/Common (Warrior)/Mythic (Sorcerer)

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    CTF=Capture the Flag

    Obvious acronym I know.. but making a "flagging only" room? The whole point of a CTF game much like real life CTF, be it paintball or some other form is to work together as a team to collect 5 flags and win the game. The main intent certainly never has and hopefully never will be to just allow your opponents by so you too can capture the flag as BFF's.

    Besides... in all honestly, and everyone knows this anyways... CTF is basically a flagging only room already. Real pvp is long lost.

    STS should implement some sort of rules for CTF where a certain amount of kills either per person or per team needs to be achieved before a flag will appear and may be attempted for capture. Also the flag should spawn in different locations... duh!

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    Quote Originally Posted by Aedenos:1432000
    How about ctf with no kills? Then the purpose is actually flagging and winning the game. You can kill the other players to stop then from scoring, but it doesn't register kills our deaths anywhere
    Atleast your suggestion has a pvp purpose and others can compete. The OP's idea is just flagging, and in order to compete you need speed pets etc. My L1 can run as fast as my 36 so is there a point in brackets for the OP's idea?
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    Lol, this is an interesting idea.

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    I just can't wait until all the pro players are done with their flag achievements. Then CTF will once again return to an interesting game. Yes, there will always be those who only want to flag. But once most of the regulars are no longer doing that, there will be no more free flags and the game will return to how it was supposed to be played.

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    Quote Originally Posted by Energizeric View Post
    I just can't wait until all the pro players are done with their flag achievements. Then CTF will once again return to an interesting game. Yes, there will always be those who only want to flag. But once most of the regulars are no longer doing that, there will be no more free flags and the game will return to how it was supposed to be played.
    Can't wait for that day to come unless!! They reduce the flag achievement ...
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    It's sound good idea but who have the faster pet will be win this game


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    Senior Member Zynzyn's Avatar
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    A nice way to encourage flagging fairly and playing as a team and a way to discourage kill farmers is to do away with individual kill/deaths and individual flag records. Since ctf is supposed to be a team game, the record (instead of kdr and individual flag record) ideally should be of ctf games won and lost. When the record is of ctf games won and lost, whichever team flags 5 flags first wins and all the players in the winning team will have a point each in their CTF game won record.

    This way, I think, players would concentrate on playing as a team and not just farming kills. In this ideal scenario, the focus will be on "capturing the flag" as a team and it would erase issues like "team-work seen as ganging" and "kill steal".

    Nobody will complain of ganging, they will readily team up to protect their flag and capture the enemy team's flag. Nobody would complain of KS (kill steal) as it wouldnt matter who last-hitted, what would matter is the enemy dying. Nobody would farm dummies, because farming dummies in this scenario would be like the myth of Sisyphus - futile. Guilds who make alliances now and do not kill each other so as not to spoil an ally's KDR would indulge in healthy competition then as team vs team.

    The system of an individual kill/death record could be moved to a future 1 vs 1 pvp system, if and when sts plans on introducing it, later, after the expansion. But for right now, I would suggest, the ctf arena should have games won and games lost record only to solve most of the pvp players problems.
    Last edited by Zynzyn; 01-19-2014 at 01:44 AM.

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    Senior Member Maunyabastian's Avatar
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    This suggestion is especially for those non-mythic/arcane(s) endgamers who want to flag.
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    All I know is Ive barely started my flagging and I fear I wont have a chance to get these "free flags" before something changes and it then becomes impossible, haha

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    Quote Originally Posted by Energizeric View Post
    I just can't wait until all the pro players are done with their flag achievements. Then CTF will once again return to an interesting game.
    This will be the day when leaderboards are effectively locked by old players. More than it already is.
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