A better one would be razor shield for vs mages, as it will help avoid stuns and veil for vs warriors.
Mad, I can switch pretty darn fast as I am a chrome user but... it is inefficient for the rogue class. Trust me on this, there's just no purpose for it. The skill swap essentially removes the weaknesses of other classes, especially a warrior. Since the rogue's weakness lies in his/her mana bar, the only way to swap an empty mana bar for a replenished mana bar is through a heal or rapid arcane ability use via the summon/dismiss bug (which is being patched). So, for rogues, there will no longer be a counter to 5 skills.
However, that goes to show that the game itself is broken as the combat triangle is skewed towards warriors even without the skill swap. So, with that said, I think mages do need a buff so they can actually fall in with the combat triangle of being able to have an advantage on rogues.
Last edited by Zeus; 01-29-2014 at 02:15 AM.
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If they disable pet switching, then all mages have to add a lot of rogues on their ignore list i bet
WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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if there were more skill slots to use?
Bc truly we have more and more skill points to use, where to put them? Its abt time to get more skill slots, and with the class balance refinements it can work....
I think really the using more skills as 4 is not such a big problem as that unbalance
Well in addition to this, we dont have true one v one. Some skills such as shadow pierce charged and gale would be effective in a large 1v1 room. Perhaps mages dont do good head on vs a warrior but are great evasive fighters. After that, we would be able to verify the triangle balance.Originally Posted by Zeus:1448687
To fix pet spamming, can't you make the cooldown in pet arcane ability like the cooldown on skills? Meaning, even if you activate the arcane ability and switch, you still have to wait the cooldown. I hope that makes sense.
To fix skill swapping, add a lock - skills that are on cool down cannot be swapped!
well, if sts really assume/expect balance with 4 skills for each characters in pvp, then it's simple, just make pvp has a safe zone that can be entered first time which allowed players to switch skills and pets, after that, players in pvp should not be allowed to change skills/pets
and i think sts should nerfs/buffs each class differently between pvp and pve, like how sts make grimm's skill to not be able to 1 HKO players in pvp, i think sts should do more like this, e.g. if people complaining high crt rate of AS, then, just reduce/limit the rate when targeting a player in pvp, or make all character has innate critical negate value.
i'm not a pvp players, but a normal pve with normal gears. and having played all three characters (with pure builds and popular skill builds for pve), i feel that rogue is the hardest class to play normally considering a very high rate of potions consumption, while warrior being the easiest one, i believe at some time sts did nerf rogue damage, and after that, i couldn't help to think that rogue is the weakest class with normal gear... also before nerfing some class, sts also should think its effect to new players (e.g. old pve maps difficulties isn't decreased, after certain class is nerfed).
thank you
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I don't think spamming will achieve what logical arguments didn't. Changes in UI? Maybe a couple of months after expansion.
Yes, can we not already?
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