Originally Posted by
GoodSyntax
And, as far as the scaled dungeon goes, I really like the idea, provided that the reward for the time and pot investment is suitable.
Frankly, I really should not be able to solo every elite map, let alone multiple times without too much drama. I've been able to run elite Inan solo consistently at 8 mins or so with a single plat revive, or around 12 minutes without a revivie. I have been asking for elite maps to be, for lack of a better word, more elite for a while now. With the supreme challenge should come supreme loot at a far better drop rate. On any given day, I will run anywhere from 30-50 elite maps, and most days, the best I have to show for it may be an EGP or two, which considering I'm blowing through about 3-4k pots per day, means I am lucky to break even most of the time.
I would really love to see a Master level setting for maps, where even the best parties may only be able to complete it at a 30% success rate. With the odds stacked so far against you, the drops should bevoutstanding - something with an average value of 300-500k, and the possibility of a Mythic or Arcane drop (perhaps at 5% and 1% respectively). I don't want to loot a Locked Crate on this map either. I want elite drops with a 100% drop rate because if the map is so challenging that the best parties will fail 7 times out of 10, then we should be rewarded when we succeed. I would also like these maps to disallow elixirs, since that adds to the challenge.
I had extremely high hopes that Undim Fields was going to be that map, and it still has potential, but the way it currently stands, it's not quite there. I'm picturing something where mob aggro range is doubled or tripled, mob density is roughly double and we could sprinkle in two or three random "normal" elite bosses that spawn either before the "Master" spawns, or during the fight with the "Master." Not for nothing, I would also like to see a "Master" that is tough to deal with. Strong like Truell, but faster and far more aggressive. There is something about grinding 10 minutes through a long run to the boss and then having a minute and a half fight that is a bit anti-climatic.
Furthermore, I would like the "Master" levels to be locked so that you can only access them once you have completed all Elite maps.
I think that this would provide a suitable avenue for the pro free players out there to be truly challenged, and provide a solid source of income so they can actually afford arcane gear and pets. As much as I would love to own a set of Razors, or Samael/Singe, 30-40 million seems so far out of reach for me, and I've had absolutely no luck popping crates. Give us a means to attain the best without buying our way into it, just getting lucky or spending most of our game time merching. This game is desperately missing incentive and reward for being skilled, and tactical and I think that this would be a means to that end.
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