Mhm why even put the +2.5% dmg on rogue archon rings? its obviously not being calculated, and thats just 1 out of many examples.
Mhm why even put the +2.5% dmg on rogue archon rings? its obviously not being calculated, and thats just 1 out of many examples.
Erm this im skeptical on. Because unlike the damage passives. the archon rings damage actually shows up on your stats. I dont think its broken. however this 5/5 damage not working should either be fixed or taken out.
DEVS look at this topic please. Either tell us you are gonna "look into" or fix it. or tell us you don't care so i can go ahead and find uses for the skill points
You can't believe whats on the stats page. They recently fixed a bug with the arcane ring and singe wasn't showing on the stats page properly. Also its likely the code that calculates damage in combat and the code which shows your stats are completely separate.
which is why the devs need to hurry up and post in here confirming some stuff or confirming that theyre gonna at least fix some of it. Theres going to be alot of anger once more people peak at this thread. Especially if the archons are bugged. i know alot of people who spent dozens of plat to super gem the 41 archons.
Correct me if I'm wrong. So basically if I use Samael to clear mobs faster and switch to Singe in boss fight, I basically need to respec for optimal build if I have 5/5 in dmg passive?
Anyone remember when people were asking about players being overpowered w/ skills and buffs and lixers? And devs said they thought about that and had a solution? And we all assumed that meant things were capped? And they sort of confirmed that?
Now we know that it is capped. Only not quite what we had assumed.
Star light, star bright...
Oh for players sake... sts
Plz simplify all this.
Make things clearer.
nice guide. ty sir
S a l x
I wonder how things are going in the Crit research department? Thinking where to allocate the 5 skill points I used to put in DMG
I don't really care what rules they have, but the stat page MUST match the actual statistics used during battle. Otherwise players have no way to judge their build. I really do hope the fix coming soon will make this so.
As a endgame pve rogue I find this very disturbing. So since I use Grimm my passive damage is useless? And my archon may or may not stack... We really need damage % to reflect in stat page, especially including current pet buff.
This is true. When equipped with Samael, you recieve an extra 10% dmg from happiness bonus, so putting skill points in the dmg passive is useless. Unfortunately, it applies with Archon Rings as well (STR and DEX types), so with a 3.5% armor bonus, your durable passive is useless. Because of this, I have to switch to a mythic ring for my warrior because I rather have 5% armor bonus from passives than 3.5% armor bonus.
Last edited by Instanthumor; 04-14-2014 at 04:05 PM.
Actually in pvp we tested the armor ring quite carefully, and it did still have effect when combined with passive armor.
This was not the case for archon damage ring when combined with damage pet having over 10% damage boost. I put the info on the original thread about this.
Actually, the description for warrior archons is that it grants 2.5% armor. It actually calculates in 5% armor, not 2.5%. Tests with serancha showed having the archon was more effective than having it off. I had durability in and it didnt seem to cancel the archons armor effect.Originally Posted by Instanthumor:1586604
Wow, failed build. So I have had points in damage all this time, wasted. Wow.
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