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Thread: Discussion on the Newly Revealed DMG % System

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    Lol so we've been being lied to this whole time. A lot of people dished out a lot of platinum to perfect gem archons. And now this has been brought up LOL
    Sts good job! Great way to show the people who PAY YOUR BILLS lmao. I also love how popular this threads getting all day long yet no developer has said anything yet

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    Luminary Poster Bless's Avatar
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    Default Discussion on the Newly Revealed DMG % System

    Only applies in pve unless you use a dmg passive for pvp
    Credits to Iady

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    Quote Originally Posted by Limitational View Post
    Lol so we've been being lied to this whole time. A lot of people dished out a lot of platinum to perfect gem archons. And now this has been brought up LOL
    Sts good job! Great way to show the people who PAY YOUR BILLS lmao. I also love how popular this threads getting all day long yet no developer has said anything yet
    Sam did comment in the other thread about this. Take a look. :-)

    ...

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    So only damage is affected and not armor and crit passives?

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    I am not sure how much armor testing has been done.

    The tests Ravager and I did on armor were only for the archon armor ring and passive armor, and only in PvP.

    It is known that PvE behaves differently due to pvp balancing, so that will need testing independently.

    This test also did not include an armor % pet.

    If someone has tested this for PvE and with an armor % pet, it would be great to know.
    You never know what you can do until you try
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    @Serancha - what are the armor% pets? Most of my pets seem to have damage reduction, or a fixed armor value, not armor% improvement.

    If I happen to have one of the armor% pets, I'll do some testing tomorrow.

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    Gah I don't remember. It's one of the arcane ones. And I don't have it.....whim or singe perhaps? I don't think we have any others yet, but who knows what will come in the future.
    You never know what you can do until you try
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    head..about..to explode. Now will have to really look at which pets to buy and use. Also, "free respec" weekend please!

    BTW, I was perfectly happy not reading about this. I thought it all stacked. Freekin' noob.

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    Quote Originally Posted by Ravager View Post
    Actually, the description for warrior archons is that it grants 2.5% armor. It actually calculates in 5% armor, not 2.5%. Tests with serancha showed having the archon was more effective than having it off. I had durability in and it didnt seem to cancel the archons armor effect.
    From what I was told, when equipping the Archon Ring (with the armor bonus), it cancels the durable passive (because Archon was dominant). But without the Archon, the 5% from the passive would work.

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    Quote Originally Posted by Serancha View Post
    Gah I don't remember. It's one of the arcane ones. And I don't have it.....whim or singe perhaps? I don't think we have any others yet, but who knows what will come in the future.
    Only armor % pet I know of is Glacian w/ its AA.
    All others are dmg reduction pets

    Quote Originally Posted by Instanthumor View Post
    From what I was told, when equipping the Archon Ring (with the armor bonus), it cancels the durable passive (because Archon was dominant). But without the Archon, the 5% from the passive would work.
    That's what I thought too. I wanted to take off durability and put it elsewhere if this was the case. Serancha gave me the numbers as we tested in PVP and results showed differently as stated above.

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    Quote Originally Posted by Ravager View Post

    That's what I thought too. I wanted to take off durability and put it elsewhere if this was the case. Serancha gave me the numbers as we tested in PVP and results showed differently as stated above.
    My sources tell me otherwise. Besides, what makes armor so special that it would be excluded from this case? Doesn't make much sense. Maybe you should try testing again

    Btw, there isn't a huge difference between 5% armor bonus and 3.5% armor bonus.

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    Quote Originally Posted by Instanthumor View Post
    My sources tell me otherwise. Besides, what makes armor so special that it would be excluded from this case? Doesn't make much sense. Maybe you should try testing again

    Btw, there isn't a huge difference between 5% armor bonus and 3.5% armor bonus.
    Did your sources test as well? I had serancha slash me about 50 times with archon of potency and 50 times with a random legendary ring without armor increase.
    I thought durability would kick in and get exact same results but they differed. What method did your sources use?

    Yes, that's the glitch that Enegizeric pointed out a long time ago in a buried thread. The description says 2.5% armor bonus, you put it on, do the math, its actually increasing your armor by 5% instead of 2.5%.

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    I'd be happy to post the numbers if anyone wants. I think the document is still on my desktop.
    You never know what you can do until you try
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    Quote Originally Posted by Serancha View Post
    I'd be happy to post the numbers if anyone wants. I think the document is still on my desktop.
    Pls and thank you.

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    I've always been saying there was something off with the +dmg% calculation and that it was also most probably the reason why we didn't see those stats appear in our stats window.

    It's kind of a let down that at least passive damage isn't stacked. Although, it's good to know that just about everyone with a +dmg% pet has been wasting 5 precious skill points on a useless stat. Thanks for clearing that up.

    Maybe it's time for STS to act, and make our damage stat in our stats window actually reflect the exact damage we're getting.. Including elixirs, pets, passives, gear (even if it's only the highest number that counts, everything should be included). We've been promised this for literally over a year and it would have prevented the entire community having to guess where to best put their stat points in.


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    U rok, thanks!

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    for this reason my war has 7skill build lol.

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    This just had me thinking what happens when you wear mythic armor, blood ruby and mythic amulet that all have damage bonus? Do they stack or only the highest works?

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    Quote Originally Posted by Serancha View Post
    As a web developer I write code according to the functionality I am asked to provide, I don't write code and then find out what it does after. Every line of code is written specifically to implement a certain functionality. This is the same in all fields of development - web, apps, software, gaming, etc.

    Whoever coded the elixir stacking would have had to be following the game designer's instructions. Unless there was some rogue coder giggling and saying "ooh let's just leave these unstackable" without telling anyone (unlikely), it would have been a decision made when building the game.


    Edit:

    Pet damage is only obsolete IF you are using a damage elixir. The biggest points discussed so far are:
    • Pet damage is nulled when using damage or combo elixirs
    • Combo elixirs and single damage elixirs do not stack.
    • Passive damage is useless when using a pet with damage %
    • Archon damage bonus is overwritten by just about everything
    • Shadow veil damage upgrade is part of this damage-non-stacking thing. So Abaddon and Shadow Veil do not work together.
    Please keep this post updated with the latest "biggest points". Thanks

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    I want my platinum back for all the damage elixers I bought during combo...which was all of them.

    I want every last platinum of it...

    Sent from my SM-N900V using Tapatalk

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    Quote Originally Posted by Wutzgood View Post
    This just had me thinking what happens when you wear mythic armor, blood ruby and mythic amulet that all have damage bonus? Do they stack or only the highest works?
    This has nothing to do with it. The issue is only on percent based damage. Hard coded static numbers (like 3.0 damage on a full circuit of potency) do not change. They are built into the item.

    However the stat numbers on gear often appear to have no relation to the stats they provide, or else only some of the calculated variables are listed. There's some super messed up math in the weapons areas, which implies the "stats" displayed on an item are often just for show. This is why we have a preview window in the cs though. It is just hoped that it shows something close to the truth.
    You never know what you can do until you try
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