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Thread: Discussion on the Newly Revealed DMG % System

  1. #61
    Senior Member Serancha's Avatar
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    Quote Originally Posted by Cero View Post
    Pls and thank you.

    Archon Armor / Passive Durability Test

    Purpose: Verify if archon armor % has an effect while specced with durability, or if the ring's bonus is overwritten by the passive.

    Test subject: Ravagerx. Big burley warrior specced with 5 passive durability. Testing with and without armor % archon ring.

    Specific: Testing in CTF arena. These results may be different for PvE.


    Test 1:

    Single non-crit slashes with archon equipped.

    Sample size: 50 hits

    Highest hit: 162
    Lowest hit: 138

    Average damage: 150



    Test 2:

    Single non-crit slashes with a generic ring equipped.

    Sample size: 50 hits

    Highest hit: 176
    Lowest hit: 145

    Average damage: 161



    Conclusion: The archon of Potency ring blocks more damage than a non-archon ring, meaning it does still give it's armor % bonus, even with durability passive specced. It is not over-written in the PvP arena.

    (side note that although I do not count crits in the data, there was a noticable increase in criticals scored for Test 2)
    You never know what you can do until you try
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    Quote Originally Posted by conradev:1588637
    I want my platinum back for all the damage elixers I bought during combo...which was all of them.

    I want every last platinum of it...

    Sent from my SM-N900V using Tapatalk
    At least let us respec out of the crummy builds we have with a free respec weekend.

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  5. #63
    Senior Member Serancha's Avatar
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    Test for Archon Damage % Ring / Damage % Pet

    Purpose: Verify if archon damage % has an effect while using a damage pet, or if the ring's bonus is overwritten by the pet's % buff.

    Test subject: Serancha: Super-cute Rogue equipped with Flapjack (15% damage). Testing with and without archon damage ring.

    Specific: Testing in CTF arena. These results may be different for PvE. I have NO passive damage specced.

    Gear: Both rings used gave the same damage, pre-archon % boost. IE: If I wear the non-archon ring, and inspect the archon without equipping it, the damage is equal. This is the pre-buff damage, since the archon only shows it's % buff on stats when equipped.


    Control:

    Single non-crit slashes with no pet and no archon.

    Sample size: 50 hits

    Highest hit: 162
    Lowest hit: 138

    Average damage: 150


    Test 1:

    Single non-crit slashes with Flapjack (15%) and archon equipped.

    Sample size: 30 hits

    Highest hit: 175
    Lowest hit: 142

    Average damage: 158



    Test 2:

    Single non-crit slashes with Flapjack (15%) and non-archon ring equipped.

    Sample size: 30 hits

    Highest hit: 171
    Lowest hit: 139

    Average damage: 157



    Conclusion: With a pet giving 15% damage, the increase over the non-pet damage was only 5%, which is 10% below the pet's normal boost. This 10% cut is most likely due to class balancing in pvp.

    The damage was no better with archon than without, meaning when a 15% damage pet is used in pvp, you get a 5% damage buff which overrides the archon.



    Follow-up test with 5% damage pet

    This test is identical to the one above, with the only difference being that this one is using Timber, who has a 5% damage buff, rather than Flapper with 15%.


    Test 1:

    Single non-crit slashes with Timber (5%) and archon equipped.

    Sample size: 30 hits

    Highest hit: 177
    Lowest hit: 142

    Average damage: 162



    Test 2:

    Single non-crit slashes with Timber (5%) and non-archon ring equipped.

    Sample size: 30 hits

    Highest hit: 167
    Lowest hit: 138

    Average damage: 150



    Conclusion: A pet with 5% damage buff does not have its damage calculated at all in pvp. The damage with it is identical to using no pet. Therefore, when you equip a damage archon, the ring's damage buff is applied, since there is no other buffs to take precedent.



    10% damage pets: Because the pet damage % buffs are dropped by 10% for pvp, it is most likely that any pet giving 10% will act the same way as my Timber did, and have none of its % damage added on. This means that wearing archon (or using passive damage) is advisable when using one of these pets. However, I did not have time to actually test a 10% one so this is not proven.
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    Senior Member Kakashis's Avatar
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    I think what we all thought was that we would get benefits from stacking. Now that we know that it's just the highest variable, some of us feel cheated. It's no wonder whenever I purchased +25% damage lix, we still couldn't Crack egg because it was only 10 damage more. Can't believe it's so different from what we all expected. Had I known, I would have never spec in damage passive. Upon some testing, a fellow guild member also had no difference in damage bonus from archon rings using pets 10% damage and up. It's all about perception and I think it's safe to say we assumed it stacked because other things stack.

    Not sure if anything should be or can be done, but my veil has officially become tank support and not damage based. I will drop it and not even bother with being inside with risk of getting one hitted. This makes bows much more viable than daggers for the foreseeable future for pve.
    Last edited by Kakashis; 04-15-2014 at 05:50 PM.
    IGN: Kakashi <Deviant Misfits> - We run PVE!

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    Points removed, turns out Samael's damage buff does not take effect for any of the three classes as the pet itself is bugged. Will have to rerun some tests after it's fixed.
    Last edited by Madnex; 06-04-2014 at 09:05 AM.

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    PvE Elixir junkies need to put passive elsewhere though.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Quote Originally Posted by Serancha View Post
    PvE Elixir junkies need to put passive elsewhere though.
    Indeed but I'd expect those who roll in PvE to have six actives itfp.
    Suggested passives build for elixir-injected PvE'ers:
    5/5 Might,
    5/5 Intelligence,
    5/5 Agility,
    5/5 Critical.

    Is there any test done on whether damage reduction elixir overrides armor passive? If it doesn't, instead of Critical a tank can go for Armor passiv.e

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    Senior Member Kakashis's Avatar
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    Quote Originally Posted by Madnex View Post
    Indeed but I'd expect those who roll in PvE to have six actives itfp.
    Suggested passives build for elixir-injected PvE'ers:
    5/5 Might,
    5/5 Intelligence,
    5/5 Agility,
    5/5 Critical.

    Is there any test done on whether damage reduction elixir overrides armor passive? If it doesn't, instead of Critical a tank can go for Armor passiv.e
    Still waiting on the reduction damage testing. Heck if it stacks a rogue might be better off 5% armor and also stand in a veil plus a lix XD
    IGN: Kakashi <Deviant Misfits> - We run PVE!

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    Senior Member GoodSyntax's Avatar
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    I believe a few have tested it and claim that armor does not stack, but I will test it tomorrow and post it to my main thread on this subject.

    Shoot....there goes 15 plat on 3 respecs :-(

    This thing is draining me dry!

    AL: Kalizzaa
    Retired Officer of <Elite Runners>
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    Someone clarify this since I keep reading different posts.
    I have samael
    I have a perfect archon of potency dex
    so my 5/5 damage passive is useless right ? And what about my archon ? Do I have to go buy a different ring because the 2% doesn't work because of my 5% passive and Sams 10% ?

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    Quote Originally Posted by Limitational View Post
    Someone clarify this since I keep reading different posts.
    I have samael
    I have a perfect archon of potency dex
    so my 5/5 damage passive is useless right ? And what about my archon ? Do I have to go buy a different ring because the 2% doesn't work because of my 5% passive and Sams 10% ?
    Sam has 10% which overrides both passive 5% and of course archon's 2.5%. However, the 10% damage debuff aka PvP damage nerf makes Sam's 10% --> 0%. So passive damage 5% kicks in, now overriding archon.

    Therefore, archon provides no damage boost at your current build in PvP.

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    Quote Originally Posted by GoodSyntax View Post
    I believe a few have tested it and claim that armor does not stack, but I will test it tomorrow and post it to my main thread on this subject.

    Shoot....there goes 15 plat on 3 respecs :-(

    This thing is draining me dry!

    Armor at the top of this page Curious about PvE on that though.

    I am not even going to start testing armor reduction. I don't have the insanity level for that one.
    You never know what you can do until you try
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    Quote Originally Posted by Madnex View Post
    Sam has 10% which overrides both passive 5% and of course archon's 2.5%. However, the 10% damage debuff aka PvP damage nerf makes Sam's 10% --> 0%. So passive damage 5% kicks in, now overriding archon.

    Therefore, archon provides no damage boost at your current build in PvP.
    Haven't pvped since 36 cap. So sam overrides everything for pve I'm guessing?

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    Senior Member Madnex's Avatar
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    Quote Originally Posted by Limitational View Post
    Haven't pvped since 36 cap. So sam overrides everything for pve I'm guessing?
    For PvE, you may as well get rid of both passive and archon. The only thing to take note of is that when you run on 25% damage increase elixir, Sam's 10% is overriden as well. So for those cases you're better off with a non damage pet.

  18. #75
    Senior Member GoodSyntax's Avatar
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    Quote Originally Posted by Serancha View Post
    Armor at the top of this page Curious about PvE on that though.

    I am not even going to start testing armor reduction. I don't have the insanity level for that one.
    Fortunately for everyone, I'm a glutton.

    I will be testing with 5/5 Armor passive, with Shadow Veil and with DMG Reduction Elixir (15% IIRC). So, we shall see definitively whether armor stacks or not....I suspect not, since that is what null_void implied. But, here goes 15 plat and 30k.

    I'm hoping that I discover Shadow Veil stacks since it is a skill upgrade...If it does, then it's plat and gold well spent!

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    Glad to know but if you're basing this off the first upgrade of Aimed Shot being effective you might want to consider the difference; Veil's effects show up as bufs, Aimed Shot's damage doesn't. :P

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    Aimed Shot does show up as a buff...you get the weapon icon, representing DMG buff.

    Come on, keep those fingers crossed! Let a poor Rogue dream

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    Quote Originally Posted by GoodSyntax View Post
    Aimed Shot does show up as a buff...you get the weapon icon, representing DMG buff.

    Come on, keep those fingers crossed! Let a poor Rogue dream
    I don't see a dmg buff (crossed swords) when I use Aimed shot, only the Crit buff (single upright sword).

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    I have never seen aimed shot show as a damage buff. That is why I always beleived that upgrade was a skill feature, not a buff. But I might be wrong, I am bad at observing things outside testing.
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    Quote Originally Posted by GoodSyntax View Post
    Aimed Shot does show up as a buff...you get the weapon icon, representing DMG buff.

    Come on, keep those fingers crossed! Let a poor Rogue dream
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