I don't really care what the price of any one item is. But I care about it reflects it in the stats. Arcane ring doesn't reflect it in the stats in my opinion, specifically for a mage. You can go back to my thread and no one disagrees with my numbers except you. And you just keep bringing up its OP for rogues with is another one of your typical strawman arguments. Which has no relevance to anything I brought up because I was talking about an arcane ring for a mage not a rogue which is why I posted it in the mages forum. But anything is OP for rogues when you factor in critical damage. If you buy shard for 83m then sell ring for 110m, then yeah its cheap. Even if you sink a ton of gold into making it exceptional. We covered this in another thread.
Lol raise the Gold Cap? Why? Because a few rich Players control the complete market and make horrible Prices?
Whats the next? New Mythic Armor for 180m?????
Nearly worthless Legendaries for about 1m.... lol
The market is complete dead and broken, how should a new Player have a chance to get one good item? Farming lockeds for 2 months to get a Legendary Armor?
Are you kidding? Strawman? I proposed a legit scenario. Please, learn to recognize a proper strawman because this is not one.
Your joke of a solution would make weapons go higher in value. Do you really not see trends in arcane weapons? It may not be skyrocketing, but it sure is major inflation (esp. mauls).
Your solution is to test it and see what will happen, then screw up? Isn't that Microsoft?
There are already a lot of shards present, just find one. If you are not willing to pay the price, wait till they get cheaper. What would you like, every top player to have an arcane ring? I can name 10+ arcane rings in circulation right now. Compared to the L31 season, where it was difficult to name even 10 maul equipped warriors for most of the season, that's a HUGE difference.
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Many people who run elites for a chance at an item worth at most 3 million gold. And the average person will take 20-30 minutes for a chance to try and earn that much. You can't expect to come on a forum and complain about taking 3 minutes to transfer 100m from one character to another character on the same account without getting some kind of backlash.
All the above being said - raising the cap on gold ties into trust (if you want to pay more than the upper trade limit of the current cap) and how much money an item is really worth. Why is talking about the price of arcane shards unreasonable in this context?
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Ask Zeus to stop building strawmen.
http://en.wikipedia.org/wiki/Straw_man
Done being 3v1'd with nonsense sorry, im out.
i got a trade today 100+items
but as we all know item price change so fast. so we rather have pure gold since gold cap is only 100m your force to accept arcane eggs.
if you insist on pure gold he might run away with the extra gold once he provide you with 100m and you already give the arcane ring.
Learn to recognize a straw man first.
Here's the cost explained for an arcane ring:
Maybe you do not realize it, but it does not matter if the stats are not that great on a mage because for other classes, they are. That is why the ring is worth so much. So, no matter how many threads you make trying to justify the value of the ring for a mage, it won't lower the price for that class. That was the point of my posts, I hope you can understand that.
GL in getting your arcane shard, hopefully you'll stop complaining about the price when you do.
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There are only 2 solutions:
1) Increase gold cap
2) Decrease the value of what you are selling to fit with in gold cap
And yes what you bring up is a strawman argument, you don't work for STS and are just a college student learning how to code. If you wrote the code and said this then said it couldn't be done then that would be one thing. But you don't so some how they are able to add a shard into the drop rate without effecting the prices on existing arcane. So I am sure they can increase the drop rate without effecting existing arcane. And even if there was a small increase the price of existing arcanes, that wouldn't be a bad thing.
when we were just started palying al, it took us more time than the time u r giving to acquire a legendary item that we wished to have. dontcha think its normal?...as what you've said, they are new players, they must learn how to strive unless they buy plats and open locked crates but still opening locked is a gamble.
nearly legendary items worth more than 1m.. hun people are paying for its rarity and hardship to acquire thats why they cost that much.
and 180m mythic armor? lolol..do u think players who are able to control the market would be able to raise its price that much?
Well this topic deflected from where it was intended.
See in this arguement, you could have transfered your gold approximately 133 times.
I never said it couldn't be done, I proposed ways that it could be done. I also said if that they increased the rate of the shard and it was kept in the same category as the weapons, then logically, the other weapons would be looted less and the shard would be looted more.
I've already shown you the amount of shards present. If you cannot find one at a value to your liking, you really are not trying hard enough.
I explained you the arcane looting system. If the shard is to remain in the weapon category, then if they kept the arcane weapon possibility the same but specifically the shard possibility higher, than in the weapon category, it would be a higher chance to loot the shard and lower chance to loot the weapon, thus the shard would be dominating.
Case and point: chance of looting an arcane egg vs. an arcane weapon
How about you tell a solution since you are so confident?
Criticizing is one thing, actually doing something is quite another. Why don't you propose a solution for once then, Falmear, since you seem so adamant in dropping the shard's value. After all, you've made multiple attempts now, correct?
Last edited by Zeus; 04-18-2014 at 05:35 PM.
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It write that i cant dowload it what more can help ?
usually happens when u are buying plats on ur android device... try registering ur credit card to google wallet or itunes (if u have ios).
From an outsider - It simply looks like :
1 group : Thinks prices are out of control and that increasing the gold cap is a reflection of the economy being unhealthy based on these unreasonable prices. What should instead happen, is an adjustment to drop rates to better control the flow of gold and thus eliminate the issue of 100m being the cap.
2 group : Thinks the economy is fine based on the rarity of these items and that you should have to pay this much for such rare items - the rarity isn't an issue and will resolve itself sometime in the future.
I would argue if you increase the gold cap you'll probably see an increase in the 'top gear' price.
If you remember, and nostalgia does often reside behind rose colored glasses, that when the best gear was easier to attain and a set of villainous with lifethiefs was excellent gear and fairly easy to get - I think people had a lot more fun. Increasing the gold cap in this regard I think will negatively affect the economy and gameplay - no one really wants that except the people most likely to profit.
Last edited by Jexetta; 04-18-2014 at 05:54 PM.
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Due to inflation and crazy high demand, the price is what it is. I don't agree with it, but that's the price. Increasing the drop rate of the arcane shard will not get rid of the issue on hand, which is why it is an illogical solution.
It will only drop the value of the arcane ring/shard which is all some care about and is a very selfish decision IMO.
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When arcane hooks came out, it was around 3m due to the limited cap. The gold cap was raised a few times and we saw an increase in the price of hooks. I would prefer not to increase the cap. Many future items would go above the 100m. Better to make things attainable in some form or another without plat than push them further away.
I dont really care about the thread, but u watch one piece? i love one piece ^^
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