
Originally Posted by
Energizeric
Here are my thoughts....
Pocket Legends was a big experiment in the F2P model. STS tried all sorts of things in PL, and in the end the game just could not make decent money without becoming P2W. They tried the non-tradable vanity thing....few players bought them. They tried luck elixirs (even 100% re-roll elixirs)....since the best items such as Glyph and Dragon Items could not be re-rolled, players only used elixirs once in a while. You could play for months in PL without ever spending any plat and still compete with the best players. So in that sense, it was a wonderful game.
But STS could not stay in business with the little revenue that the game produced. So then they became more aggressive and tried to give more advantages to plat users to encourage more plat sales... For example, they change the re-roll mechanics so that dragon items and glyph items could now be re-rolled. So now these items dropped in price because of the vast number of them now being looted, but 99% of them were being looted by plat spenders running with 100% re-roll elixirs.
They added these turnstyle plat dungeons where you could skip the mobs and fight all 5 bosses in one dungeon in 5-10 minutes time. So some players would run these plat dungeons over and over with the 100% re-roll elixirs. Spend an hour doing that, and you are guaranteed to loot a few pricey pinks. It just became too easy to make money if you had plat. And if you didn't, farming was just too hard, and since the pinks became pretty common due to the number of them being looted by the plat spenders, it just wasn't worth it to farm. And that is why the game died.
The dilemma is, how do you get people to spend lots of plat without making the game P2W. The answer is that you give them advantages by spending plat, but without any guarantees. Because of that, the locked crates are the best idea they could have come up with. They are a gamble -- we all know that. But so is the entire game. When you loot an elite golden chest, that is a gamble too. Do you open it, or sell it? You can loot an Arcane Shard in those too. So locked crates are not a monopoly on the best items.
So yes, you are going to have those players who spend plat and end up looting nothing. Would you rather that the plat spenders can simply buy an arcane ring? I don't think so....that is by definition P2W (pay to win). Another great idea was allowing plat spenders to speed up the crafting process by spending plat. Again, it makes things more convenient, without giving any real guaranteed advantage.
And now with making everything from vanities to elixirs tradable, they are allowing plat spenders to purchase these items for other players who do not have plat. So you can now buy these items for gold in the auction. So I'm not really sure how they can make this game any more fair to non-plat spenders while still keeping it profitable.
The OP estimates the player base in the millions. I'm going to tell you that it is not even close to that. My understanding is that PL has a player base of a few thousand, and AL of probably a few hundred thousand. STS has a few dozen employees. So getting each player to spend $1 will perhaps pay the salary of a few of employees. Most non-F2P games that have a monthly fee charge $10-20 per month per player. Games that are F2P need to raise the same amount of revenue in order to be profitable. And if half the player base spends nothing, then you can double that amount for the other half. So please do realize that what is required is big spending on the part of the few in order to maintain the game (the "whales" as you call them).
But if you do put in a lot of time, you can be very successful in this game without spending much at all. Personally I have spent less than $10/month since I started playing this game, and I always managed to make the leaderboards every season. And I still have a life, run a real business, etc. So yes, it is possible. But like everything else in life, not everyone can win. So when people fail, they like to pass the blame, and blaming their failure on the fact that they don't have plat is all too easy. It's just not the truth.
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