The idea:
To have the bear's skill- taunt, have the capability of making your opponent target you (or the bear that uses the skill) automatically. In other words.. pull the aggro as it does in pve.
For instance: Say it's a 3v3 free for all. You are a bear, and you have an int mage/dex bird on your team.
Everyone knows to target the easiest person to kill first, but when you use taunt (and they are in range), your enemy's targets will switch to you.
They can switch back immediately, but it would still give the bird/mage a chance to actually live and do some damage and not be the first to be targeted and die within the first 3 seconds of the two teams colliding. It can still be dodged, so the likeliness of it affecting all three enemies is very small.
It could-
A. Possibly diminish dex bears, unless they just decide to not use taunt. but they need the dodge
B. Give birds / int mages more of a chance of survival
C. Possibly make bears have more str, with the knowledge that they will be targeted, but enough dex to still do damage and have hit.
I'm not really sure if it'd work in deathmatch, because it would interrupt others fighting with the go system "puke". But hey, maybe it'll make more ffa games
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