I say 300-500k exp. Level 77 is not for everyone.
I don't think it's any easier to level up than any of the other games, if anything harder. I would actually say Star Legends is the most similar, and yet their endgame elite cap is like 28k I believe. Of course it is only level 51. But leveling isn't any harder unless you are killing the bosses at the end every time.
Arcane Legends is much easier to level in than here, you fly through kills much faster. I am not really sure of the endgame xp requirements to level 41.
Dark Legends is hard to compare due to the quests, but I would say the PvE is probably easier.
Thank you sts. Basically its fair now because everyone can get 2pc nowI knew something had to come!
- Writing
I would still put Aracane Legends as faster leveling, the mobs in crypts give really fast xp, the huge xp bonus in Pocket Legends does make a big difference with like up to 9x the normal xp.
The main reason people do mega maze is because Spacetime doesn't make those smooth xp run levels any more. Give us an endgame Plasma Pyramid or Crush the Keeper. I would also love to see Arcane Legends dodgeless mobs in PL.
If it's more than 100k exp I'll be in mega maze along with many other players I'm sure, and if they for some reason disable mega maze like magic castle there would be a big issue lol.
"Never mess with a man that can end you, from a different zip code."-Sniper
Could u discontinue the lv 76 elites because people want to sell them for alot of cash.
Yes i agree they shouldnt be dropped. Anymore and plus i have lots
Last edited by alanecrash; 07-20-2014 at 04:36 AM.
When i lvl, each run in wt4 gives 500-600 exp each run with between 3-5 mins each run
PL: Mega maze, at least 1-1.5k exp each run in under 3 mins or quicker i think
I dunno but I reckon it's equal, stack a 3x combo with a 4x thrasher+weekly exp with AL's pesky 50%+what is it's weekly elixir? 50% also or 2x? Anyways..
AL: Jiig PL: Jig 80
Veni Vidi Vici
Worst thing I could be, is the same as everyone
Ya it is just funny when new dungeons r introduced and against some competition ppls gain xp at other dungeon than the introduced one.
Anyway being ultra lvl cap and to add more flavor in it I thing any lvl xp elix should b band here, so even its >200k xp everyone has to work at almost same lvl, so there should not be any complain. Look at the enormous threads that beg for at least one lvl cap rise for very tough dungeons.
I also think at this lvl and dungeon specially xp elixir should also b banned along with other elixors to make it truly ultra eite only if possible but then stg would not generate that much revenue still I believe they doing it not for money though.
It would be something new , hard and long lasting lo.
It would truly be elite if it was 100k from mobs only in the new campaign.![]()
Too bad my Evelvation ranger is just lvl 56
I think I got a stiffy
OG
Woot let's grind 1,000,000 xp Yes !!!!
Justin bieber <3
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