I have a rogue at 10 and 12, mages having curse are so easy to beat. Just dont attack till the cloud is on you, they will be having a very less damage, wait till the curse is down and the sheild would be automatically down as well. Just go all in. Thats why the rogue -killers use ice/timeshift instead curse at low level.
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I do twinks at level 10-13 aswel :3
it depends on playstyle tbh. So i wouldn't say you are wrong, cuz you are not. But i ain't wrong aswel. It is all play style
but mate, when you are fighting in clash, its hard to understand when you are cursed and when you are not (specially when your side have mage with curse aswel). If you understand and stop attacking while cursed, your enemy rogues will kill you or the mage himself (with huge mana and low cooldown skill attacks).
yeah in 1-1 curse is almost easily avoided but in 1-1 a mage can't stand against a good rogue anyway in level 10 brackets.
Exactly! Curse is a clash skill. Thats why i said, who wants to respec again and again?
If you want to play a clash you need curse 4/5, not most of the people do that but people having rogues/warriors at that level specially make a mage with curse/clash build and use it when needed. In a normal game/killing/random maps, curse ain't a nice option.
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Nice to see another post from you.
Time is more valuable than gold. You can get more gold, but you cannot get more time.
Thanks all, I stayed with my build from my first post, but used the last skill point for the DoT for Frost. I think that will maximize my damage the best. In my experience at end game, if you have really high damage, you are better off going with a full damage build. Curse is good for mages who lack the best gear as it does not matter what your damage stat is. So it is mostly a wasted skill if you have the best gear.
Heal is also a nice and convenient skill to have, but my experience is that without that third offensive skill, you will have trouble taking down a warrior (and maybe a rogue) before they heal themselves too. I'm not sure if this will be different at level 10, and if it is I can always respec and try another build, but at end game that third offensive skill is often times enough to get the job done.
I realize mages are seen as being squishy and not able to compete 1 on 1 at level 10, but I have all the best gear, some of which is brand new and just came out in the last event (ancient druid helm and armor), so it's possible things will be different. I guess I will see.
So not true. Curse is an essential skill for clashes. A mage without curse in a clash is just a waste of space for a rogue.
You can't kill warriors at this bracket period. Even with best gear, it's a no no. Besides, you don't have Samael.. gg
passive sux at lvl 10
Click ''Thanks'' button, if I helped you
also, run from warriors u never can kill em
Click ''Thanks'' button, if I helped you
Lvl 10-12 twink mage with curse skill is a must.
1. In guild clashes - mage without curse is just a biscuit
2. In vs - mages cant never win 1v1 against a rogue and warrior with or without curse (both side are full gear).
Vs a mage (still curse mage wins)
3. Guild - when a mage wanna join a "pro twink guild", they will always ask "curse mage or no"
In other word twink mage ends up only in the support role.
I will find out soon enough!
I do think things may have changed a bit recently with the addition of the new gear from the Ursoth event. Warriors already had Tarlok Assault gear, and Rogues already had Tarlok Potency gear, but Tarlok Brutality gear for sorcerers did not exist. As a result, the best sorcerer gear was considered the Tarlok Assault. Problem is that Assault gear for sorcerers makes us very squishy with far less health with only a very tiny increase in damage. It also does not give us any STR points to help with shield protection.
As a result, sorcerers have seen a much bigger boost from the Ancient Druid gear than did warriors or rogues. Is that boost enough to make us competitive? I can't say as I've not yet competed in the lower brackets. But surely we will not be as squishy as before the event.
I'm still trying for grand gems on my gear and now have 4/10. Need 6 more.
I can tell you that my stats will be 1400 health, 100 damage, 350 armor
On a side note.... Instant: on my end game sorcerer, ever since I switched back to mythic helm/armor and switched to archon ring of brutality, and got rid of fireball (now using frost, lightning, shield, heal), I'm running a 3-to-1 KDR. It's only been a week, but good results so far. As you have told me many times, I just need to add Samael which I will be doing soon enough. If Samael's passive healing is as good as it seems, I may switch out heal for Time Shift.
The only issue I run into is with 400 less health (no longer using Kershal or Blood Ruby), I can now be 1 hit by some arcane ring rogues even with full health and my shield up. But if I hit first with Frost, it slows them enough so that does not happen. And obviously if their first attack happens during the 2 seconds shield invulnerability, then it does not happen either.
Last edited by Energizeric; 08-15-2014 at 03:32 PM.
No.
As a rogue, when you get hit by a Frost bolt, you hardly even noticed you're being slowed. It's not effective, only reason people would use frost is the dmg output for it is the second highest dmg skill a mage has. Who cares about a little slowing when Fireball stuns. During a stun, rogues cannot move nor can they attack, which imo, is 9000% better than an ineffective slow. Besides, I hope you realize that the build you have there has 0 AoE offensive skills. In my dictionary, that's equivalent to a very squishy rogue who deals insufficient dmg. No crowd control at all.
P.S. It is impossible to dodge a fireball stun.
You keep telling me that, but after 3 months of it not working I finally gave up on it. I'm obviously doing something wrong, but nobody has been able to tell me what that is. I had 5/5 for fireball, I charged it, but rogues keep moving right through it like if it was uncharged, only a small percentage of the time did it work. Slag's stun was more reliable for me. I finally gave up and moved to frost bolt. Since the change my KDR is much much better.
I cannot win with stuns like I did in previous seasons. I get stunned far more often by a rogue than I am able to stun them. I must kill them faster than they kill me, and with this build I can now do that against equally geared rogues. Can I do it against an arcane ring rogue with Samael? Not often, but should I really be able to? Not unless they are really bad.
And now with this build I can actually take down an equally geared warrior on occasion, and can almost always take down legendary warriors, which I was not able to do before. The extra damage from frost bolt makes a big difference.
And yes, frost bolt does slow rogues down enough where it takes them longer to get to their healing packs, which can make a difference if they are almost dead and they don't quite get there in time. And for warriors, it slows them so I can actually keep kiting them and keep my distance. What's nice about frost is there is no 8 second immunity to it, and with only a 3 second cool down, I can keep them moving slow the whole battle.
Is Samael's passive heal good enough that you can safely get by without lifegiver? If so, then I would add time shift and have an even better slowing skill, which would help even more.
Last edited by Energizeric; 08-15-2014 at 04:28 PM.
Man, I give up. I try to help you, but in the end, you always just stick to your original build. No room for improvement if you're not willing to change. Same thing with this thread. You ask for help but you still go back to the dot on frost bolt. The build I told you can kill full geared arcane ring/samael rogues as a mythic sorcerer. All it takes is one respec and some listening... But I feel as if words go through one ear and out the other. But what can I do, a mage is all about your personal preference. GG man
I did try the build you suggested for me at end game, and it wasn't working for me. When I told you that, you said to get samael. Well, I don't have samael, and unless you are going to gift him to me I will continue to not have him for the near future. So I need another way to be competitive.
I've tried:
Fire, Lightning, Shield, Heal
Fire, Lightning, Frost, Shield
Fire, Lightning, Curse, Shield
Fire, Lightning, Time Shift, Shield
None of these worked well. The only one which gave me enough firepower to kill rogues and warriors before they could heal themselves was Fire, Lightning, Frost, Shield. The problem was that most of the time I would die too fast as I had no heal. So I decided to switch out Fire for Heal, and now that seems to be working well for me.
The other big change was switching to the elondrian rifle. I just am not a staff user, and so the kershal did not fit with my playing style. Also, given the nice proc of the rifle, I'm not sure I would even want 3 offensive skills with such short cool downs as I would want to keep firing the gun a decent amount to keep the armor proc going and get the occasional root proc. So if I was to add a third offensive skill, it would have to be something with a long cool down like Time Shift.
Last edited by Energizeric; 08-15-2014 at 05:04 PM.
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