I dont think it has been mentioned enough that mages need stun immunity. I believe they were designed as the 'stunlock class' primarily because they have a variety of skills that had 100% stun. Now, all other classes have figured out their skills (juggernaut, razor shield) which both have the option of movement impairment invulnerabilty. I understand that all classes were designed for a purpose in a 5v5 situation, but 95% of the time it isnt. I understand the classes are supposed to be like rock-paper-scissors, each class is beaten by one class, but can beat the other, but rogues (with their insane damage and movement impairement invulnerability) are capable of stunlocking a mage (with bow stun + samael) all while being imune to stuns. Kind of defeats purpose of a mage?
Also, if a mage is supposed to be AoE and stuns during a clash, they aren't very effective at this now. Warriors and rogues generally begin a clash with stun immunity abilities, so stun typically doesnt work. Yes stun can occur once these skills have have been used, but by then, usually mages have been stunned the entire duration of the fight, have been killed, or miraculously survived. If they have survived, their shield has now been used, which means they are open to instakill and can no longer focus on dealing damage as they have to dun for their lives. A warrior with a Bulwark also defeats the purpose of having a curse mage. Especially when the curse/reflect is more effective from the bulwark, plus its a tank when which is capable of withstanding more dmg, which means their curse will be in play longer. Also it has no cooldown so it can effect a whole team for the duration of a fight. This curse also defeats the purpose of AoE, as mages get destroyed if they dare use DoT. At this point, mages are only their to literally cancel out the other mages. Some very good mages are effective, but not as kuch as they should be.
What i am NOT suggesting is the debuff of warriors and rogues. What i AM suggesting is that mages are buffed drastically. They require stun immunity, a better heal, t and to possibly stack crits on lightning? (Like a rogues aimed).
My primary class is warrior, but i have played a great deal of mage and also have played rogue. Quite frankly rogues are currently over-powered. They benefitted most from the last client as they were the only class that didn't really use skill switching. Hope this helps
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