Originally Posted by
Zeus
No, what you are saying is that the damage boost from aimed shot renders the nerf on rogues useless.
It does not. In fact, the current buff systems in place reduce damage by 1000-2000damage depending on pet choice.
So, if they granted back the damage nerfs and pet percent buffs - rogues would be doing 1-2k more damage.
Aimed Shot is supposed to do a lot of damage, just like lightning. The only thing that's different is that sorcerer's crit less and lightning does not have the armor reduction or damage boost upgrade. However, that does not stop lightning from cutting 2.8-3k.
Our overall damage is nerfed & that should be enough.
Stun immunity mechanics are not working as they should be which is why you do not see a sorcerer stunning other than the initial hit.
The solution is not nerfing rogues because then we are back at stage 1, where rogues were an entirely useless class. The solution is to pick out the flaws of each class and fix them.
Playing the blame game does not fix the obvious flaws in game mechanics. It does not fix the flaws in class mechanics either.
Stun immunity should be reduced. Stun immunity rules need a revision because right now, every skill or auto attack will reset immunity timer.
Sorcerer's need a way to avoid stuns by incorporating stun immunity in the shield & perhaps grant the shield a percent armor boost (20-30%).
Of course, there's also the other issue of user flaws in utilizing a class & the gear difference.
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