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  Click here to go to the first Dev post in this thread.   Thread: Necropolis Cursed Skull - What it is and How it works

  1. #21
    Guardian of Alterra Zeus's Avatar
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    Quote Originally Posted by zerofort View Post
    So in general for a rouge do you think having one is good or even more? Or stick with fire?
    One should be plenty - two max.
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    Quote Originally Posted by Zeus View Post
    I mean that if you are L41, 6 super fire gems + 1 super necropolis cursed skull is equivalent to ~3 super tarlok wind gems in terms of mana reward. It takes more gems but it will get you a similar result to that of when you use tarlok wind gems.
    Wind gems much better.

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    Quote Originally Posted by Haligali View Post
    Wind gems much better.
    They are but this is the closest you can get to reproducing wind gem effect.
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    Forum Adept zerofort's Avatar
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    OK cool thanks zeus

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    Sorry one more thing perhaps its to early but would like to know if it has grand gem form also does the plat tier gem have grand gem?

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    Thank you for this awesome thread.

    I wanna ask a couple of questions.
    You are talking about 'frequency', how often does its proc happen and how long does it last?

    And is there a difference of heal amount between normal skull and super skull?
    Aegis

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    Senior Member Serancha's Avatar
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    Quote Originally Posted by zerofort View Post
    Sorry one more thing perhaps its to early but would like to know if it has grand gem form also does the plat tier gem have grand gem?
    At the beginning of the initial post there is a picture with the answer. Yes, it comes in grand gem form.
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    Senior Member Serancha's Avatar
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    Quote Originally Posted by mstj View Post
    Thank you for this awesome thread.

    I wanna ask a couple of questions.
    You are talking about 'frequency', how often does its proc happen and how long does it last?

    And is there a difference of heal amount between normal skull and super skull?
    Each proc is a single heal. I don't know if there is a difference in heal between a normal and a super, since I was having a very lucky day yesterday. Given that there is no difference in single vs multiple gems, I think the heal numbers are static based on hp, so would not be different.

    Each 'proc" is a single heal. Sometimes I'd get 2 or 3 in a row, other times I'd kill a couple of mobs with nothing. It is as random as any proc, although as I posted, I believe certain factors may increase how often it happens.

    (as seen below, with Malison I got a better heal, since he provides far more health than Abaddon does)

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    Last edited by Serancha; 10-22-2014 at 04:36 PM.
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    It seems from your numbers it's a static 2% of total health.

    That being said, I wonder how buffs affect the total amount of HP gained. For a warrior running around with 8k hp static, but buffed with Juggernaught and Vengeful blood - would the 2% of total health be applied to the buffed HP? A warrior buffed to 9k hp would receive 180 hp which isn't too bad.

    From a twink perspective - having 1500 hp as say a level 15 rogue - that would only equate to 30hp.

    Another unanswered is if the HP gain numbers are consistent in PvP. We all know PvE to PvP isn't always the same.

    And of course - Awesome write up Serancha!
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    Senior Member Serancha's Avatar
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    Well, considering the Claymore proc added a significant amount of gain, I can only assume that skill buffs would too. Elixirs don't because they don't add hp (I initially thought this was dmg related, since I was thinking like a rogue )

    Thanks for calculating the %. I figured it was something like that but wanted to leave some fun for others.

    As I said, it's decent for each class for different reasons, and you just nailed the Warrrior's main reason. Also for fatties, a lot spec 5 int to keep their mana reasonable. With this gem they could use those points in other passives, or vary their skill selections a bit more.
    Last edited by Serancha; 10-22-2014 at 05:12 PM.
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    Quote Originally Posted by Serancha View Post
    Well, considering the Claymore proc added a significant amount of gain, I can only assume that skill buffs would too. Elixirs don't because they don't add hp (I initially thought this was dmg related, since I was thinking like a rogue )

    Thanks for calculating the %. I figured it was something like that but wanted to leave some fun for others.

    As I said, it's decent for each class for different reasons, and you just nailed the Warrrior's main reason. Also for fatties, a lot spec 5 int to keep their mana reasonable. With this gem they could use those points in other passives, or vary their skill selections a bit more.
    I think warriors spec for passive int because there is nothing else. Might and durable max. Damage useless. Dex and crit isnt really useful for them. So int left.

  13.   Click here to go to the next Dev post in this thread.   #32
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    to clarify, the primary difference between a normal skull and a grand skull is the frequency of the procs. Multiple skulls will not stack in this regard. The proc rate of normal skull is 1%, the proc rate of a Grand Skull is 2.5%. The amount healed is consistently 2% of max health. I can dispel the rumor that multiple skulls provide any bonuses beyond the raw mana bonus. Any variance you saw is exactly that, a roll of the die so to speak.

    If you have multiple skulls, as long as their is a grand you will always have 2.5% proc rate.

    Nice write up!
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    Awesome, thanks Carapace. I was pretty sure it was just coincidence I was seeing, so glad to have some hard facts!
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    are cursed skull worth to craft? :/

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    Quote Originally Posted by Carapace View Post
    to clarify, the primary difference between a normal skull and a grand skull is the frequency of the procs. Multiple skulls will not stack in this regard. The proc rate of normal skull is 1%, the proc rate of a Grand Skull is 2.5%. The amount healed is consistently 2% of max health. I can dispel the rumor that multiple skulls provide any bonuses beyond the raw mana bonus. Any variance you saw is exactly that, a roll of the die so to speak.

    If you have multiple skulls, as long as their is a grand you will always have 2.5% proc rate.

    Nice write up!
    Theorically I thought it would be worth to get one, but after I tested it, it turns out as frustrating.

    2.5 % is extremely too low I think. I have stood in the middle of mobs for 30 mins and saw 3 procs came out. I wonder how Serancha even tested. @_@

    Hope you guys raise the rate to make it worth. Or like Serancha felt, there would be a trigger to get more proc.
    I literally standing in the middle of mobs on different maps and pvp, saw 3 procs out so far.

    And the description says 'drain life'.
    Does this mean the heal it gives or it damage others hp too? I'm not sure what you guys wanted to mean.
    Aegis

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    Senior Member Serancha's Avatar
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    It procs 2.5% of the time, so a little better than once every 50 hits. Not impressive considering it doesn't stack or heal enough to help anyone. Attacks that hit multiple mobs as well as higher dps weapons see a better result, since the more mobs you hit and the faster you hit them, the more chances you get to proc.

    As I said in the original post, the heal is really just a gimmick. The only real benefit to the gem is in the mana boost. If you're expecting a heal like on the elondrian bow, you're out of luck. I also did not see any "life drain" from the mobs when it procced. It's just a small heal.
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    Quote Originally Posted by Serancha View Post
    It procs 2.5% of the time, so a little better than once every 50 hits. Not impressive considering it doesn't stack or heal enough to help anyone. Attacks that hit multiple mobs as well as higher dps weapons see a better result, since the more mobs you hit and the faster you hit them, the more chances you get to proc.

    As I said in the original post, the heal is really just a gimmick. The only real benefit to the gem is in the mana boost. If you're expecting a heal like on the elondrian bow, you're out of luck. I also did not see any "life drain" from the mobs when it procced. It's just a small heal.
    Haha I was actually asking to dev, but thank you for the answer.
    And I misunderstood that it works like 'curse' for its name, which I thought I have to get hit to trigger the proc. But actually it procs more when I hit. But still low chance.

    Hope it has 5% chance to heal since it doesn't stack.
    Aegis

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    Oops sorry mstj. Hopefully Carapace has the real answer and maybe a tweak or two
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    It must be just like elondrian gem that provide help, in here the case to provide mana.
    Draining enemies life, it prevent us to buy hp potion if it really drain enemies life a lot I think..

    Nice analysist Serancha!
    Hope STS clarified and do something on the cursed skull.

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    Quote Originally Posted by Serancha View Post
    Oops sorry mstj. Hopefully Carapace has the real answer and maybe a tweak or two
    No. Thank you so much.
    You are so nice, not many people answers me. Lol T_T
    And thanks again for the great thread.
    Aegis

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