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  Click here to go to the first Dev post in this thread.   Thread: Breeze - Freeze Intended to Work in PvP?

  1. #121
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    Quote Originally Posted by Ipoopsy View Post
    I do understand game mechanics, if you don't know how to ADAPT, (read this word well!) then thats your problem. I'm just giving u ways to negate breeze. Every pets have their weakness and strong points.

    Here's another example, in your team some use crawly or some use misty or some use breeze, it' all negates out . or make it even. If everyone is freeze or stun or panic. It will make both side even out...
    If you understand game mechanics then you would never ever mention Crawly as your example. If you understand game mechanics, then you would never ever mention misty as a counter. If you understand game mechanics, then you would never ever mention ironbite as a counter.

    If you meet me in game, I can show you exactly why those counters fail. Therefore, I think you do not understand game mechanics. If everyone is freeze, stun, or panic, they might as well re-implement ability to summon/dismiss for AA use again. It's no different, really.
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    Senior Member UndeadJudge's Avatar
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    Quote Originally Posted by Ipoopsy View Post
    I do understand game mechanics, if you don't know how to ADAPT, (read this word well!) then thats your problem. I'm just giving u ways to negate breeze. Every pets have their weakness and strong points.

    Here's another example, in your team some use crawly or some use misty or some use breeze, it' all negates out . or make it even. If everyone is freeze or stun or panic. It will make both side even out...
    How do you adapt to a pet that, unlike SnS, auto targets someone and ALWAYS freezes them for 5+ seconds? At least you are able to move out of SnS pools etc, but auto targeting is stupid honestly. Anyone with half a brain can press the pretty little paw button and charge aim. Dead.


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    Guys let's chill out now rem said they are doing further testing and will let us know. So let's remember its a game and to have fun��

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    Quote Originally Posted by Zeus View Post
    You do not understand mechanics. Crawly cannot be used over and over again because it follows the stun immunity rule. If you bow stun or fireball stun, crawly will fail every single time. If you crawly stun and then try to crawly stun again immediately, crawly will fail. I'm so confident about this that if I am incorrect, I'll give you 100m.

    I implore you, learn game mechanics before telling others to adapt.
    Again, If you can't adapt in the virtual world then obviously you can't adapt in real life, with all the constant changes.

    If you think your better than most dev, why don't you apply for the job? And create or change the game the way you wanted to be.

    There's always pros and cons to everything.

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    Quote Originally Posted by Ipoopsy View Post
    Again, If you can't adapt in the virtual world then obviously you can't adapt in real life, with all the constant changes.

    If you think your better than most dev, why don't you apply for the job? And create or change the game the way you wanted to be.

    There's always pros and cons to everything.
    Please keep quiet.

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  7. #126
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    Lol @anarchist That will warrant a thanks from me. Hilarious.


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    Quote Originally Posted by Anarchist View Post
    Please keep quiet.
    Lol, thank you!
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    Quote Originally Posted by Anarchist View Post
    Please keep quiet.
    So, basically your just another whiner who thinks they know more than the dev and what their game should be??

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    Quote Originally Posted by Ipoopsy View Post
    So, basically your just another whiner who thinks they know more than the dev and what their game should be??
    Lets say it like this:

    BE QUIET!

  11. #130
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    Quote Originally Posted by Ipoopsy View Post
    So, basically your just another whiner who thinks they know more than the dev and what their game should be??
    Have you seen the developers play their own game?

    - They think shadowflare is an OP spell.
    - Pet Damage for rogues is broken due to debuff algorithm
    - SSS is used in developer's skill set
    - Sorcerers ('nuff said)
    - Ectoplasm vials
    - Nekro
    - Breeze
    - Broken Stun Immunity Rules
    - Planar Arena Fail (No, I'm not talking about Fossil. I'm talking about them reducing the boss armor by 25% when nerfing planar tombs because it was all in one programmed class.)
    - Glitched Razor Shield (Fails when you add an upgrade)
    - Glitched Noxious Bolt

    I could add more to this list but it is not a witch hunt for developers.

    Developers are able to design a game, sure. However, with everything else that they have to undertake - they're not the best judges of game mechanics. It's not their fault - they have other tasks to do. That is why they use us experienced players for feedback.
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    Quote Originally Posted by Zeus View Post
    Have you seen the developers play their own game?

    - They think shadowflare is an OP spell.
    - Pet Damage for rogues is broken due to debuff algorithm
    - SSS is used in developer's skill set
    - Sorcerers ('nuff said)
    - Ectoplasm vials
    - Nekro
    - Breeze
    - Broken Stun Immunity Rules
    - Planar Arena Fail (No, I'm not talking about Fossil. I'm talking about them reducing the boss armor by 25% when nerfing planar tombs because it was all in one programmed class.)
    - Glitched Razor Shield (Fails when you add an upgrade)
    - Glitched Noxious Bolt

    I could add more to this list but it is not a witch hunt for developers.

    Developers are able to design a game, sure. However, with everything else that they have to undertake - they're not the best judges of game mechanics. It's not their fault - they have other tasks to do. That is why they use us experienced players for feedback.

    And again, so you think you are better than them?

    If so, you should apply for their job and make the game the way you wanted to be.

    It's good that you have some input, but stop with the constant whining about this and that. It seems like you think you know more than them.

  14. #132
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    Quote Originally Posted by Zeus View Post
    Have you seen the developers play their own game?

    - They think shadowflare is an OP spell.
    - Pet Damage for rogues is broken due to debuff algorithm
    - SSS is used in developer's skill set
    - Sorcerers ('nuff said)
    - Ectoplasm vials
    - Nekro
    - Breeze
    - Broken Stun Immunity Rules
    - Planar Arena Fail (No, I'm not talking about Fossil. I'm talking about them reducing the boss armor by 25% when nerfing planar tombs because it was all in one programmed class.)
    - Glitched Razor Shield (Fails when you add an upgrade)
    - Glitched Noxious Bolt

    I could add more to this list but it is not a witch hunt for developers.

    Developers are able to design a game, sure. However, with everything else that they have to undertake - they're not the best judges of game mechanics. It's not their fault - they have other tasks to do. That is why they use us experienced players for feedback.
    For them every skill is op they just put on 50k dmg xD

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    Quote Originally Posted by Ipoopsy View Post
    And again, so you think you are better than them?

    If so, you should apply for their job and make the game the way you wanted to be.

    It's good that you have some input, but stop with the constant whining about this and that. It seems like you think you know more than them.



    feeling the groove tonight.

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  17. #134
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    Quote Originally Posted by Ipoopsy View Post
    And again, so you think you are better than them?

    If so, you should apply for their job and make the game the way you wanted to be.

    It's good that you have some input, but stop with the constant whining about this and that. It seems like you think you know more than them.
    I'm not interested in working for STG nor am I qualified yet, as I attend university. However, others have offered help and are skilled programmers (GoodSyntax) to which STG has made no comment. So, the help is there and willing but STG seems unwilling.


    The facts are laid out. The mechanics are explained. Next rebuttal?
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    Quote Originally Posted by Anarchist View Post



    feeling the groove tonight.
    You have me literally laughing out loud.

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    Quote Originally Posted by Ipoopsy View Post
    I do understand game mechanics, if you don't know how to ADAPT, (read this word well!) then thats your problem. I'm just giving u ways to negate breeze. Every pets have their weakness and strong points.

    Here's another example, in your team some use crawly or some use misty or some use breeze, it' all negates out . or make it even. If everyone is freeze or stun or panic. It will make both side even out...
    Please show a ss of you defeating a player using breeze and explain this magical counter strategy. Last I checked auto-aim cant be dodged.

    Caabatric. The one nub sorcerer you wont forget.

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    Quote Originally Posted by Caabatric View Post
    Please show a ss of you defeating a player using breeze and explain this magical counter strategy. Last I checked auto-aim cant be dodged.
    The strategy exists. It's called the exit button. LOL!
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    Quote Originally Posted by Remiem View Post
    Thanks for the feedback everyone! I've submitted this to QA to test out and will know soon whether or not you'll see any changes to Breeze in PvP.
    so devs didn't test it before ? they didnt realize that this pet is way overpowered in a ridiculous way?

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    Quote Originally Posted by Commander. View Post
    so devs didn't test it before ? they didnt realize that this pet is way overpowered in a ridiculous way?
    They did, this game works like this :

    1. Pure business for STS, they workin hard and be paid by plat user.
    2. Every update always provide a greater challenge, harder mobs, boss, etc and need hard work to farm
    3. From point #2, ppl who love this game but do not have time, will buy plat to get best weapon, gear or pet
    4. From point #3, STS revenues will increase (this is related to point #1)
    5. Ppl who are already comfortable with their gear, pet, and build began to protest against the changes, make a thread with tons of comments
    6. Unfortunately, most ppl in point #5 is the plat user
    7. STS do not want to lose their loyal customers a.k.a plat users
    8. STS grant their request to nerf this, nerf that, etc
    9. This cycle will occur continuously as long as there is seller (sts) and buyer (plat users)

    So, i bet this lovely famous breeze got nerfed next update


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  25. #140
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    Quote Originally Posted by Remiem View Post
    Thanks for the feedback everyone! I've submitted this to QA to test out and will know soon whether or not you'll see any changes to Breeze in PvP.
    Aww, I haven't even tested my Breeze and I already sensing a nerf.

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