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  Click here to go to the first Dev post in this thread.   Thread: Twink pvp unfair

  1. #21
    Senior Member nevercan's Avatar
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    Quote Originally Posted by macquin View Post
    Warrior really need to be nerfed full warrior armor can easily go run around pvp maps without dying in low level twink but try it with other class you will have no luck. Rogue should have their mana regen taking their heal packs. And mage should get their buff too. Much better if sts make only one higher level two level higher to fight is suicide.
    If there woud be only 1 lvl higher can enter pvp rooms wil never fil in some times and lvls


  2. #22
    Senior Member CouchPass's Avatar
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    Hey guys, lets play " Let's Buff Everything That Hasn't Been Buffed Before".

    Sts is trying their hardest, just be a bit patient, I'm a bit tired of it too but we have to have faith.

  3. #23
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    One level higher is reasonable to fight, two higher level is bad to play in terms in skill player attributes. I would like to wait rather than be farmed by them.
    Warrior spam vb and heal plus armor with armor gear pet add armor too is god mode.

  4. #24
    Senior Member Dex Scene's Avatar
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    Quote Originally Posted by Energizeric View Post
    So then what would you suggest for level 10 to make things more balanced? My problem is not that warriors hit too hard. In fact many times our fights are a stalemate as they cannot cause enough damage to kill me and I cannot cause enough damage to kill them.
    True. At level 10 lots of fights get draw. But I kind of like it. There are options, for people who likes longer wars, being able to fight back gangers alone , play lower level like 7-10.
    I know you know these but yeah,
    13-15 is like same but a bit more damage in proportion to hp/armor.
    You should try it if you want a bit shorter fights.
    17/19/21/23 are like faster.
    26/27 or 31/33 are almost like endgame.
    Endgame : fast kills... rogues vs rogues are some seconds fights.

    So there are option what kind of game a person is and play the level according to his likeness.

  5. #25
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    This game's primary level is end game. If it's balanced there, twinks need to accept it and learn to play with what you have. That's what twinks are imo.

    Mage need some buff and period.
    Aegis

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    Quote Originally Posted by mstj View Post
    This game's primary level is end game. If it's balanced there, twinks need to accept it and learn to play with what you have. That's what twinks are imo.

    Mage need some buff and period.
    Your opinion is the worst ive ever read period. Imo

  7. #27
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    Quote Originally Posted by mstj View Post
    This game's primary level is end game. If it's balanced there, twinks need to accept it and learn to play with what you have. That's what twinks are imo.

    Mage need some buff and period.
    Its not balanced at endgame or twinks thats the biggest issue. And it wouldnt be too hard to balance both

  8. #28
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    Me opinion are as follows:
    - juggernaut has to be merged into horn so that no 3rd heal exists along with vengeance 450 insta heal and horn.
    or,
    let 5 skill set open only after level 21.
    - armour has to lowered down.
    Or, armour based pets benefit coincides with armor presence on gears. E.g goblin ring armor and little bear armor not stacking together. Literally one can choose either the gear or the pet.

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    Your mana will defleted unlike war they regenerate mana faster than sorcerer

  10. #30
    Senior Member vawaid's Avatar
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    Im a warrior in high level, but I have twinks too. I will be so happy if I can kill warriors easily.
    R E T I R E D

  11. #31
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    Well, I play 26, so here's my perspective.

    Rogues can easily kill anything in a 1v1 situation, with or without hooks. Warriors are not able to tank large amounts of damage from rogues, so Juggernaut is necessary. However, this causes them to lose an offensive skill, making it nearly impossible to kill anything but Sorcerers. Ener mentioned a good point, and it's still the same at 26. Using a traditional fire/light/shield/heal build does literally nothing to warriors. They can just sit there and horn, Jugg isn't even necessary. I've even seen some Sorcerers run out of mana to a Warrior standing still healing. Rogue vs Sorcerer is interesting. It is possible to kill Rogues with 3 attack skills, a para gem, and shadowlurk. Against a smart rogue though, it will rarely happen.

    Team-fights are also unbalanced. Sorcerers are usually neglected unless the enemy team has 1-2 tanks, since curse would be more effective. Even so, a rogue has far more worth than a Sorcerer. Sorcerers contribute nothing to killing warriors, their only support is AoE fireball and curse, which does minimal damage, and mana isn't necessary with constant VB and mana regen pets on rogues. Not to mention, the heal doesn't do anything to the warriors, and only restores a little bit of health on rogues.

  12. #32
    Senior Member siddhant's Avatar
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    Quote Originally Posted by Appeltjes View Post
    That's because you leave if everyone in the room isn't common geared.
    yup i dont fight tank stackers

    siddhantsingh<turbo>(lvl41mage)
    lukepvp(retired)(lvl25tank)
    sidpvp<nvm>(lvl15mage)

  13. #33
    Senior Member siddhant's Avatar
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    Quote Originally Posted by UndeadJudge View Post
    Well, I play 26, so here's my perspective.

    Rogues can easily kill anything in a 1v1 situation, with or without hooks. Warriors are not able to tank large amounts of damage from rogues, so Juggernaut is necessary. However, this causes them to lose an offensive skill, making it nearly impossible to kill anything but Sorcerers. Ener mentioned a good point, and it's still the same at 26. Using a traditional fire/light/shield/heal build does literally nothing to warriors. They can just sit there and horn, Jugg isn't even necessary. I've even seen some Sorcerers run out of mana to a Warrior standing still healing. Rogue vs Sorcerer is interesting. It is possible to kill Rogues with 3 attack skills, a para gem, and shadowlurk. Against a smart rogue though, it will rarely happen.

    Team-fights are also unbalanced. Sorcerers are usually neglected unless the enemy team has 1-2 tanks, since curse would be more effective. Even so, a rogue has far more worth than a Sorcerer. Sorcerers contribute nothing to killing warriors, their only support is AoE fireball and curse, which does minimal damage, and mana isn't necessary with constant VB and mana regen pets on rogues. Not to mention, the heal doesn't do anything to the warriors, and only restores a little bit of health on rogues.
    agreed with almost all the above points mentioned but a mage with blinky who knows to use his sklills can kill a rouge with any legendary pet on 15 in vs i would just want them to take the mana regen off from tanks vb which gives us a chance to kill them ty.

    siddhantsingh<turbo>(lvl41mage)
    lukepvp(retired)(lvl25tank)
    sidpvp<nvm>(lvl15mage)

  14.   This is the last Dev post in this thread.   #34
    Moderator - Inactive Arpluvial's Avatar
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    Hey guys,

    I have cleaned up this thread. Remember - we welcome any feedback, positive or negative, so long as it remains constructive. Let's make sure to keep things constructive.
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  15. #35
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    Quote Originally Posted by Arpluvial View Post
    Hey guys,

    I have cleaned up this thread. Remember - we welcome any feedback, positive or negative, so long as it remains constructive. Let's make sure to keep things constructive.

    Buff neko

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    Quote Originally Posted by Cranky View Post
    Buff neko
    Look, i do understand that necro needs to get buffed since he sucks compared to other pets that are way cheaper than him.
    But whining in every forum thread to Buff him isn't gonna make the devs fix him any faster.
    And anyway, if you knew necro sucked why you bought him in the first place?

  17. #37
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    Quote Originally Posted by Demonharphas View Post
    Look, i do understand that necro needs to get buffed since he sucks compared to other pets that are way cheaper than him.
    But whining in every forum thread to Buff him isn't gonna make the devs fix him any faster.
    And anyway, if you knew necro sucked why you bought him in the first place?

    Bcos he looks cute and needs buff

  18. #38
    Senior Member Hail's Avatar
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    Imo the thing that makes warrior op is the darn horn of renew... increase its cooldown please.
    - (un) Retired -

  19. #39
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    Quote Originally Posted by Hail View Post
    Imo the thing that makes warrior op is the darn horn of renew... increase its cooldown please.
    So very true... in low lvls.. a team with just 3 warriors r like a god team.. their HOR has such a short cooldown.. and having that invulnerable protective shield... hence they just keep healing and healing and healing and healing when they got the chance..
    recently in lower lvls, its been popular for tanks to get breeze and they REKT... this is so unfair for other classes
    (come lvl 14/15/16 and experienceit for urselves)
    Quote Originally Posted by Hail View Post
    Imo the thing that makes warrior op is the darn horn of renew... increase its cooldown please.

  20. #40
    Senior Member Xeusx's Avatar
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    Quote Originally Posted by Cranky View Post
    Bcos he looks cute and needs buff
    You are almost talking off topic.

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