Originally Posted by
GoodSyntax
I think it is time for Warriors to evolve a bit. Sure, there is always a need for a good tank, but there should also be an alternative build where they can be more of an offensive threat. Yeah, I know, you can use a Maul and Assault (or Potency) set, but even still, the damage output is low, and I don't care what STS says, having tanks in your party DOES make runs more difficult in that bosses hit harder.
If Warrior's in party were massively debuffing mobs while dealing fair damage, then I think people would be more willing to run with them. Unfortunately, for the high-end parties, the age of the pure tank is over - especially with Ankh around.
Suppose there were an upgrade to Windmill that debuffed mobs (and bosses) armor by 50%. Also, like Enfeebling, there could an upgrade to Skyward Smash that reduced mob (and boss) hit chance by 100% for 2 seconds.
This would then create a new dynamic in game, where Tanks primary role is aggro management and debuffing, Sorcs primary role is crowd control and DoT, and Rogues primary role would be single target damage.
As long as tanks continue to bring little to the party other than serving as a punching bag, tanks will continue to suffer. STS, please consider adding massive debuff capabilities to the tank class, it would make their role in party a critical one for fast runs and survival against the one-hit bosses!
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