Click My Signature to Check Out My YouTube Channel.
Warning: Any Beggars Will Be Put On Ignore List
Nekro buff done....... SCORCH BUFF PLS
After 3 years of playing AL I'm still a beggar
Nekro's happiness bonus now applies +10 all stat, and +30 to primary stat. This is a change from +15 all and +20 primary. He also provides 8 mana regen, up from 6
Hmm, I think we missing damage percentage (%) here. Or the damage % is gone for good?
-really the 3$ pet is an event leaderboard prize, that's a prize to spend thousand of plat, millions of gold for. WOW
--add the amulet recipe so we can loot it from the last boss drop or from the chest. that what i prefer most. but i believe you guys will surprise us with something better.
---what's re-egging?!
Will this Gauntlet event involve...*shudder* energy?
maybe she/he forget it cuz i saw in other post from remiem she/he put 15% dmg
awesome update!!!! thanks!
Id like to see a new story bard quest and a new story pet that is mythic and costs 1,000 tokens. We are long over due for a bard revamp.
Is there any way Maridos chatter can be shut off or muted in the playing field? Or just perma mute him, lol. Whatever is easiest, is distracting.. ( chat kills )
Last edited by Avaree; 01-28-2015 at 11:21 PM.
Avy
12-2012
Excellent! Thanks for the heads up Amy!
Proposed next fixes:
-The incorrect red zone from the Kromm-like guards when they try to tackle you.
-The missing red zone from Ferrix and the blue mages everywhere else in the game when they try to tackle you.
-The Ancient Mythic Amulet proc's crystals healing 30% HP each (for 90% total!) when worn by warriors instead of 0.5 HP regen.
Wow
Sent from my GT-I9082 using Tapatalk
The changes are good, and master chests will drop items that will allow for continued runs Yay! The best item will be re-egging! I hope it gets extended to pets past L1
IGN: Kakashi <Deviant Misfits> - We run PVE!
Remi vial is over drop ,soo many vials in cs more than fossil required
dear sts devs,
i think that any passives/proc should not follow any stun immunity, because it will disrupt boss who needs to be stunned at certain time only, while, both passive and proc are chances that could happen anytime, any disabling chance by proc or pet's proc/passive should be relatively low at chances and also relatively low at duration,
while any 100% disable effected by spell should have longer duration (relative to spell's cooldown of course) to normal enemies and shorter (or even not working) duration to strong enemies, players, or bosses, and if you want, also to follow your stun immunity rules (although i don't like it very much, it restricts combination and teamwork too much).
or in normal case, mages want to use fireball at certain time when they move closer to drop clocks, imagine what happen if enemies are immune to stun because of unexpected passives' proc at that time
also for the proc/passive debuffs chance, i suggest that you also implement what you all do to hit chance, i believe the current hit chance right now works by comparing attacker's level and defender's level
if you make it increase by pet's level only, imagine how powerful it will be on next cap level, or how underpowered it will be on twink level, i suggest any proc/passive chance to be:
1. if both pet's and enemy whose getting attacked level are the same, then the chance to disable should be around 10-15% (other type of debuffs' chance should be higher, right?)
2. but it pet's level is below enemy's then it should be reduced by level difference
3. if pet level are higher than enemies getting attacked, increase the chance by level difference with max of 3-5% increase
thanks
P.S.: shared pet stable pls T_T T_T T_T
Last edited by extrapayah; 01-29-2015 at 04:32 AM.
always milking, no service
AL IGN: Extrapayah/Extraparah/Extrajelek
Support Shared Pet Stable Please!
Hi Remiem,
Thank you for the updates.
I would like to request for any news or official statement on the issue of the warrior class as being inefficient in elites runs.
I understand that you guys are very busy and that you have a lot on your plate but it would be great to hear any official statemenet that is beyond 'we will look into this' as any planning involves timeframes and deadlines a mere indication of a period when this will be tackled and if a group/person within STS bas been identified to look into the matter.
This request is due to the current situation of warriors being neglected in parties and it's not by choice but by run efficiency. Further more I commend STS for the updates as I can see it will generate more interest in PVE farming but since this is the end goal then the issue of warriors being inefficient now more than ever needs to be addressed.
Thanks for reading and we look forward to your positive response.
Markus
Bookmarks