Page 2 of 2 FirstFirst 12
Results 21 to 35 of 35

Thread: Is the Warrior Class going away?

  1. #21
    Senior Member
    Join Date
    Jul 2014
    Posts
    1,667
    Thanks Thanks Given 
    679
    Thanks Thanks Received 
    550
    Thanked in
    289 Posts

    Default

    Quote Originally Posted by Powergear546 View Post
    IMO make atleast 8k hp and 3-4k armour and slightly increase the damage to 600-800,I have never seen a maxed out warrior to do damage like 800 but seen a rogue whose damage was around 990.
    It's ok tanks have low damage but not too low damage,what's the point in holding the big hammer when it does a little more damage than swords lower dps very much,atleast make us move fast for dodge lol.
    I also have a good gears and armors but what's the point when tomb 3 boss 1 hit ko's rogue with 1.9k armor and tanks with 2.5k armor,its nothing lol,please buff atleast the new weapons for tanks lol
    Lmao

  2. #22
    Senior Member nevercan's Avatar
    Join Date
    Dec 2014
    Posts
    1,380
    Thanks Thanks Given 
    50
    Thanks Thanks Received 
    73
    Thanked in
    64 Posts

    Default

    Rouges shoudnt be able to reach such high hp, armor, damage, crit and mages skils by pets thats the main problem rouges have evrything of the other 2 clases


  3. #23
    Forum Adept Trollish's Avatar
    Join Date
    May 2014
    Posts
    490
    Thanks Thanks Given 
    15
    Thanks Thanks Received 
    44
    Thanked in
    29 Posts

    Default

    ya they decided to make calculus clazz insted.


    and stop wining
    http://lmgtfy.com/?q=tank+gaming

  4. #24
    Senior Member Bellaelda's Avatar
    Join Date
    Nov 2012
    Location
    Massachusetts, U.S.
    Posts
    713
    Thanks Thanks Given 
    227
    Thanks Thanks Received 
    258
    Thanked in
    115 Posts

    Default

    Yup... All the other classes are slowly giving up...
    Rogue legends

    Something seriously needs to change
    Pm me if you'd like me to make you custom sig... Happy to help if I got time, and donations are accepted if u love it

  5. #25
    Forum Adept
    Join Date
    Nov 2013
    Posts
    312
    Thanks Thanks Given 
    3
    Thanks Thanks Received 
    52
    Thanked in
    34 Posts

    Default

    Quote Originally Posted by Froxanthar:2032198
    If Warrior in AL have Helix & Roar like Mogul Khan in DOTA.. That would be awesome.
    They do have Roar, its Juggernaut.

    Now a counter helix would be nice...

  6. #26
    Junior Member H£ll's Avatar
    Join Date
    Dec 2014
    Posts
    45
    Thanks Thanks Given 
    37
    Thanks Thanks Received 
    59
    Thanked in
    19 Posts

    Default

    Common Warriors are simply awesome


    In order to reach to a perfect conclusion to the matter, you might wana try different skill/gear set up. PVP Wise :

    Tanking skills:
    Is a must try set-up. With Life/Blood gems, Bulwarks, Imbued wills your basically a wall and can simply dive into 3 high crit rogues and survive till the rest of the team catches up. Famousfame is an example - Master of Tanking Skills.

    Damaging Skills:
    Trust me when i say warriors are OP. With the right balance of Blood/Tarlok/Para gems, Bonesaw/Maul, Imbued Assaults. Your a threat to any other class. Ardbeg/Maarkus/Ravagerx - Hillarious DPS/Damage awesome outcome.

    Crit Skills:
    Believe or not warriors are also rogues lol. EYE/Tarlok/Para gems, Bonesaw, Imbued Tactics. Your toon literally turns into a killing machine that can 1 hit combo kill mages with no shield and reduce 50% of rogues HP.

    Also there is no harm in testing 3 attacking skills with OP gear while in a party and decide for yourselves while watching opponents HP drain. Keeping in mind the lucky ones that master switching skills VB, SS, CS, AXE, HEAL, JUGG are simply GG, which i consider awful after trying numerous times and ending up in home screen so decided to live with 4 skills.

    NOTE: Is all about the Balance in Gems, Correct gear & pet accordingly to the situation.

    PVE Wise:
    Just create a different toon lol.
    Last edited by H£ll; 02-02-2015 at 04:36 AM.

  7. The Following 2 Users Say Thank You to H£ll For This Useful Post:


  8. #27
    Senior Member nevercan's Avatar
    Join Date
    Dec 2014
    Posts
    1,380
    Thanks Thanks Given 
    50
    Thanks Thanks Received 
    73
    Thanked in
    64 Posts

    Default

    Quote Originally Posted by H£ll View Post
    Common Warriors are simply awesome


    In order to reach to a perfect conclusion to the matter, you might wana try different skill/gear set up. PVP Wise :

    Tanking skills:
    Is a must try set-up. With Life/Blood gems, Bulwarks, Imbued wills your basically a wall and can simply dive into 3 high crit rogues and survive till the rest of the team catches up. Famousfame is an example - Master of Tanking Skills.

    Damaging Skills:
    Trust me when i say warriors are OP. With the right balance of Blood/Tarlok/Para gems, Bonesaw/Maul, Imbued Assaults. Your a threat to any other class. Ardbeg/Maarkus/Ravagerx - Hillarious DPS/Damage awesome outcome.

    Crit Skills:
    Believe or not warriors are also rogues lol. EYE/Tarlok/Para gems, Bonesaw, Imbued Tactics. Your toon literally turns into a killing machine that can 1 hit combo kill mages with no shield and reduce 50% of rogues HP.

    Also there is no harm in testing 3 attacking skills with OP gear while in a party and decide for yourselves while watching opponents HP drain. Keeping in mind the lucky ones that master switching skills VB, SS, CS, AXE, HEAL, JUGG are simply GG, which i consider awful after trying numerous times and ending up in home screen so decided to live with 4 skills.

    NOTE: Is all about the Balance in Gems, Correct gear & pet accordingly to the situation.

    PVE Wise:
    Just create a different toon lol.
    Tanks are decent for endlvl pvp great for low lvl twink but now we are talking about tanks in pve not pvp.
    Just telling
    Last edited by nevercan; 02-02-2015 at 10:30 AM.


  9. #28
    Senior Member
    Join Date
    Oct 2014
    Posts
    1,354
    Thanks Thanks Given 
    51
    Thanks Thanks Received 
    235
    Thanked in
    130 Posts

    Default

    These rogue stats people are throwing out aren't achievable without arcane ring, planar pendant and imbued set. Mythic rogues sit in the 3500 health and 1400 armor range. They do die easily. Rogues fight with range. They also have high dodge. I think adding buffs that affect the whole party are good idea for tanks. It would make tanks incredibly useful.


    Click my sig for some Arcane Videos!!

  10. #29
    Member
    Join Date
    Jan 2015
    Posts
    76
    Thanks Thanks Given 
    86
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    Quote Originally Posted by Bunkz View Post
    These rogue stats people are throwing out aren't achievable without arcane ring, planar pendant and imbued set. Mythic rogues sit in the 3500 health and 1400 armor range. They do die easily. Rogues fight with range. They also have high dodge. I think adding buffs that affect the whole party are good idea for tanks. It would make tanks incredibly useful.

    Its not about midgear rogues just get it dude.

  11. #30
    Senior Member
    Join Date
    Oct 2014
    Posts
    1,354
    Thanks Thanks Given 
    51
    Thanks Thanks Received 
    235
    Thanked in
    130 Posts

    Default

    Quote Originally Posted by noobseller View Post
    Its not about midgear rogues just get it dude.
    What's it about? Tanks should never be able to kill a boss as fast as rogues. That is the rogues purpose. I made a suggestion about party buffs for tanks skills. Even if tanks had 1000 damage, with rogues aimed shot critting, they still wouldn't be a better option. What would make tanks a huge benefit and included is better party buffs and enemy debuffs.


    Click my sig for some Arcane Videos!!

  12. #31
    Banned CAK Vader's Avatar
    Join Date
    Mar 2014
    Location
    Narnia. Duh. Wishing I was: A pony
    Posts
    2,472
    Thanks Thanks Given 
    344
    Thanks Thanks Received 
    285
    Thanked in
    223 Posts

    Default

    I have an idea! I play as a warrior and I'm fine with it. How about you all do the same

  13. #32
    Member
    Join Date
    Jan 2015
    Posts
    76
    Thanks Thanks Given 
    86
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    Quote Originally Posted by CAK Vader View Post
    I have an idea! I play as a warrior and I'm fine with it. How about you all do the same

    And im pretty you got endgame warrior...
    .

    Not!

  14. #33
    Senior Member Newcomx's Avatar
    Join Date
    Sep 2013
    Location
    Traveling around Arlor . . .
    Posts
    621
    Thanks Thanks Given 
    128
    Thanks Thanks Received 
    44
    Thanked in
    39 Posts

    Default

    What's happen is STS make each class in this game independent. If they make each class dependent to each other, there will be balance player in game. They will need each class to make their party stronger and faster clearing mobs. Now, rogue can heal, increasing dmg with their skill, so why need other class? IMO.. Absorbing dmg/armor/mobs control skill should be only in warrior class, supporting skill such as increasing dmg/movement/heal/mana should be only in sorc, and Rogue should be the most dmg. But I think this will take a lot of work, so maybe it's never gonna happen.
    [Newcomx, Newcomy, & Newcomz]

  15. #34
    Senior Member Ardbeg's Avatar
    Join Date
    Jan 2013
    Posts
    2,061
    Thanks Thanks Given 
    877
    Thanks Thanks Received 
    1,192
    Thanked in
    459 Posts

    Default

    Quote Originally Posted by H£ll View Post
    Common Warriors are simply awesome


    In order to reach to a perfect conclusion to the matter, you might wana try different skill/gear set up. PVP Wise :

    Tanking skills:
    Is a must try set-up. With Life/Blood gems, Bulwarks, Imbued wills your basically a wall and can simply dive into 3 high crit rogues and survive till the rest of the team catches up. Famousfame is an example - Master of Tanking Skills.

    Damaging Skills:
    Trust me when i say warriors are OP. With the right balance of Blood/Tarlok/Para gems, Bonesaw/Maul, Imbued Assaults. Your a threat to any other class. Ardbeg/Maarkus/Ravagerx - Hillarious DPS/Damage awesome outcome.

    Crit Skills:
    Believe or not warriors are also rogues lol. EYE/Tarlok/Para gems, Bonesaw, Imbued Tactics. Your toon literally turns into a killing machine that can 1 hit combo kill mages with no shield and reduce 50% of rogues HP.

    Also there is no harm in testing 3 attacking skills with OP gear while in a party and decide for yourselves while watching opponents HP drain. Keeping in mind the lucky ones that master switching skills VB, SS, CS, AXE, HEAL, JUGG are simply GG, which i consider awful after trying numerous times and ending up in home screen so decided to live with 4 skills.

    NOTE: Is all about the Balance in Gems, Correct gear & pet accordingly to the situation.

    PVE Wise:
    Just create a different toon lol.
    pvp:
    absolutely true, tanks can be fun and succesfull in pvp in various ways.

    pve:
    i already built a rogue for pve and was shocked to learn how broken the scaling of maps in pve is atm, once a tank enters the party. this is in line with what serancha tried to nail formally with her tests. i run the dailies with the same party once on rogue and once on tank, and believe me, only rogues in party is way faster and easier, once you surpass a certain gear treshold.
    disabled timers and parking surely added to the problem, but it was that way before.

    imho skill design needs to force hard choices and roles, map design should reward mixed parties with dps checks, small rooms with plenty of mobs (in star legends we even had ladders into a room full of mobs, so a tank needed to go in first, or class specific doors with loot behind it. plenty of ways to make mixed parties interesting).

  16. #35
    Junior Member
    Join Date
    Feb 2015
    Posts
    12
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I hope they do something about I always get destroyed by rogues on pvp

Similar Threads

  1. A Little Bit Something about Warrior Class
    By N00B in forum AL General Discussion
    Replies: 13
    Last Post: 12-23-2012, 10:40 AM
  2. PvE Class Design: Warrior
    By Tojansen in forum PL Suggestions and Feedback
    Replies: 0
    Last Post: 07-08-2010, 03:45 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •