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  Click here to go to the first Dev post in this thread.   Thread: Remiem's Weekly Community Update | February 4, 2015

  1.   Click here to go to the next Dev post in this thread.   #61
    Spacetime Studios Dev Carapace's Avatar
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    Quote Originally Posted by Akatsuuki View Post
    Question : does the event néed energy or any leader board contest this time?
    Nope, this is an energy free event!
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Senior Member Raregem's Avatar
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    A few weeks ago it was mentioned that gold payouts were on the table for being looked at with quests and liquidation prices. Was a consensus reached on it?

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    please check ferrix's red zone

    and about class balance, please consider unique party buff / enemy debuffer for each class that can work on bosses, if not, i'm afraid you're telling us that damage is the most important one, and rogues are the only answer for that

    thanks
    always milking, no service
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    Quote Originally Posted by Carapace View Post
    Nope, this is an energy free event!
    Interesting
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=54483&dateline=131136  6901
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    Hi Remiem,

    Thanks for the update.

    I understand that you guys are busy and preparing for the expansion.

    I dont wont pretend to know how the game coding/mechanism works but as mentioned the foundation needed in the warrior skills for the warrior to be more effcient in party runs at endgame is already there and maybe you can activate them or increase their percentage. This was the quick fix that i was reffering to. For example:

    1.0 Skward smash, chest splitter , axe throw have already in their description 'increased damage on a critical' why not just increase the percentage of this damage to make wars more efficient in helping to take out mons and bosses
    2.0 Axe Throw Denting Blow upgrade description states 'enemies hit by your weapom recieves 10% armore reduction' why not increse this to 40-50percent
    3.0 Chest Splitter staggering blow upgrade states 'will interrupt an enemy's attack wind ups' why not apply this to all bosses and mons as currently it is not in effect and if it is it is not noticable, imagine how helpful a warrior can be if we can cancel the boss special attacks.
    4.0 Feeble of axe throw and chest splitter all is states in the skill description is 'for a short time' how short is tbis time? Can it not be increased? Like from 2sec to 8seconds?

    I understand that a revamp is necessary but as shown here the foindation required to asssit warriors in becoming effcient in parties are already there is it really that complex to increase the values in these parameters? Yes its a quick fix i understand that but better have it temporarily until the real skill revamp than have warriors switch toons just because they cant pve efficiently.

    I wont event want to mention 'Taunt' cos for warrior to taunt at endgame parties ... That is a major revamp indeed.

    Regarding your planning and mentioning in your post, that you will post an update when there is a relevant progress, to be honest and no offense intended, thats not exactly a what a client would want to hear, i mean yes its a game but also a business right. Its like saying 'when we find a solution, and we are alworking in it, we will get back to you' well in a business environtment that just doesnt work. Sts has to be responsible enough to give itself a deadline to achieve the goal and if you have given yourselves a dealine why not share it with us? We would be more appreciative of that. It could be as simple as we will look into it for a year an have quarter updages with the 'tweeks' and reasses the situation per update'. But such an aswers was not even hinted.

    I know my tone here and in previous post is rather persistent and hopefully not aggressive but i just sincerely belive that such a change will help the game, thus my persistence, a game which i love and spent money on and a game which i hope will last.

    Thanks for reading and i hope this makes sense.

    Thanks

    Maakus

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    Im guessing that, "energy free" event means the valintine hearts will drop from mobs/clearing maps.

    Nice post maarkus btw
    Last edited by GinjaNinja; 02-05-2015 at 03:57 PM.

  9.   Click here to go to the next Dev post in this thread.   #67
    Spacetime Studios Dev Remiem's Avatar
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    UPDATE: Due to an unforeseen technical issue the Planar Tombs scaling fix will be rescheduled for next week.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Quote Originally Posted by Dex Scene View Post
    Remiem's fav colour is Purple..
    I thought the same thing lol

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    Quote Originally Posted by Remiem View Post
    UPDATE: Due to an unforeseen technical issue the Planar Tombs scaling fix will be rescheduled for next week.


    Rem can u make another colors for warriors vanity?? Like a red. Now valentines..

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    Senior Member Serancha's Avatar
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    A lot of players would appreciate timers back on end-game elites please, including arena and planar tombs. I don't care if they're optional, an idea originally proposed by the devs. However, as has been stated before, there are a lot of things we use timers for as well as the leaderboard that makes end game fun for those of us who don't enjoy PvP on a daily basis.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

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    Omg remi idk whos idea it was for those vanities but i looooove the wings (^3^)¥

    One question doe. Does the purple set come with the wings?

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    Great

    Sent from my GT-I9082 using Tapatalk

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    Thanks for the teasers. The Gauntlet mini event was fun! Loving the banner. Looking forward to Valentine event.

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    regarding on lag and dc issue sir, ive been playing for 2 year now sir and the worst lag and dc ive
    encountered was that off before and after this winter event so i dont think that the distance
    bet my location and the server is the cause of this prob..

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    Please give us 1v1 pvp room, more pvp maps ty

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    Quote Originally Posted by regizakirs.rs View Post
    I thought the same thing lol
    She also said that in "facts about me" forum game :P

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    I haven't been tagged on the forum game

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    Maybe new class in game ?
    Or.
    We can take tokens in game (everymoment) For what we can get vanities ?

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    I would like to see the following introduced to Arcane Legends:
    1. Two loadout buttons on the main screen to let me quickly swap between builds and abandon that cumbersome current feature.
    2. One button, which after clicking on, allows me to select one of my 3 favorite pets not scroll through 60 of them.
    3. Stash increased to 1000 - unlimited. Why do I need to make twinks to keep my crap there?
    4. Inventory shown in batches, i.e., one slot for all locks, all energies etc. Why do i need to scroll through 170 event energy kits to get to smth I need?
    5. Let us trade in batches, no more limit to 4 items.
    6. Make commission equal across all trades (5-10% of the price). Why do the poorest need to pay the most while trading?
    7. Let us select players we want to speak to from the chat window by clicking on their IGN.
    8. Conference option, i.e., let me invite as many players as possible to any given map for a meeting or smth (without Boss being present in this mode).
    9. Try pet and items before u buy. This would literally help people save millions. This could be limited to one use only with 1h time limit.

    Thank you.

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    I dont get point 7 lol

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