Quote Originally Posted by Carapace View Post
Based on concerns related to this, the armor amount scales per level, providing little to no benefit in regards to armor for lower level brackets.
I think Carapace has it spot in here. The development should be focused to benefit end game content and players. Twinking is sort of a side activity.

Actually we would like to know exactly how armor blocks scales with defending against damage. Like 1 armor reduces 3 hp damage? This way we can weigh the options.