Originally Posted by
Jazzi
I have thought about the reasons you mentioned above. It is true that it is easier to do the elite maps without a tank if you have myth gear. Nevertheless it is still way easier and less costly in terms of potions ankhs and elixirs, albeit a minute or two slower, if you have a tank in your party. The overgeared players, e.g rogues with 5 k health 1700+ armour and 700+ damage, are very few in percentage and practically statistically negligible relative to the whole game population.
The lack of tanks really is frustrating sometimes when trying to make a t3 party. I also have to say here, that sadly, that some of those maxed or almost maxed out tanks have little to no skill in PvE. Today I had the displeasure of playing t3 with one of those, who is also avidly complaining on the forums about not being able to find parties.
I think that the efficiency of the rogue class is mainly based on on the immense hp of the elite mobs. I have seen this in other games as well, when the game producers did eventually change it. The problem is, imo, that although mobs do hit harder in elite maps, there hp is increased disproportionately as compared to the health increase of the mobs from there "normal" counterparts. Simply said: it takes forever to kill them, thus making the presence of more than one warrior in the pt ineffective.
And by the way a rogue in legendary gear is the hardest to play of the three classes: A tank in legendary gear can tank all elite maps with ease (have seen it first hand and play regularly with a warrior in legendary gear who does a much better job than most tanks I have played with. Some of them maxed out). A mage with legendary gear, might do less damage, but still can do the his most important job: crows control. A legendary rogue has no shield as a mage and lower hp than a mage and gets one hit by many mobs in elite. But most importantly it cant do then the one thing it is good at: deal damage. Further a legendary rogue has the highest expenditure in terms of ankhs, mana and health potions of the 3 classes.
And last but not least. I do agree that warriors need some modifications. Something has to be done about their ability to keep aggro with their taunt skills and maybe give them some debuffs. However many of the statements in this and other similar threads, not referring to yours in particular, are extremely exaggerated. Just my 2 cents.
Regards :-)
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