Originally Posted by
shinytoy
Remi, can we please take a look at fixing some of the PVP issues. It's a very big part of the game and it's probably the only thing that gets End Gamers to log in for most of the season. I mean, Tindirin is beyond played out and the Tombs / Arena is a snooze fest now.
I would like to see the following changes:
* Do not allow guild mates to join opposite teams. It's unfortunate that the bad currently outweighs the good. If you don't believe me, join 3 CTF maps. In each of those maps, you will see the same guild on different teams (from the very start), with no intention of fighting with each other. How do you expect the game of CTF to be played like this? How can even an ordinary clash take place like this? It's flawed design simply because people have no sportsmanship.
* The ganging in this game is out of control. You guys are currently in the process of releasing a PVP only game, yet you cannot fix this one simple issue with AL. I have proposed this in the past and I will say it again. Make a spawn section in the pvp room (sort of like a small jail) and when the teams are uneven, send the last player to join on the odd numbered team to the spawn section automatically.
* If the above changes are made, it would also be nice to have a 1v1 or an Guild Hall PVP room so that people that want to vs each other can still do so uninterrupted.
Please take PVP into deeper consideration because it's a major part of this game and it just seems like STS released it and never looked at it ever again.
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