Originally Posted by
Zynzyn
You admit that giving pet bonus dmg to lower level rogues would balance things. But your statement basically also proposes to sacrifice twink pvp rogues for the sake of balancing endgame.
I would like to bring to light that twinks invest in pvp as much as endgamers and rogues at lower levels need balance as much as endgamers do. When tanks of endgame are left out of farming parties, one can cry but when rogues at twink levels are frequently swapped out for tanks from clash rooms and tanks are favoured all the time over rogues, it is "just no"?
Pvp is not ALL about endgame. STS made pvp possible for all levels, arcane pets usable for pvp at all levels, pvp gear lootable at all levels, they might as well pay attention to the concerns and issues of pvp players besides endgame. I agree with your point that maxed rogues at high levels (endgame and towards endgame) are doing ok currently, but it is not so at twink levels.
While all these recent buffs to mage and tank is going on, it is highly unfair to rogues that they should be deprived of whopping 20-25% damage. The funniest part is that it was never announced that rogues will have that great amount of damage loss, compared to other classes. Its all behind the curtains and people only see that there is a 10% dmg nerf.
If that pet damage bonus is sohard to fix, devs just need to disable all pet damage-buff in pvp for all 3 classes to make it fair for all. Or as some others suggested, instead of the pet bonus damage, rogues should be given a health and armor bonus. That should compensate.
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