yeah. hahah try once then like breeze.
focus on 1 target. maybe good for bosses in elites xd
yeah. hahah try once then like breeze.
focus on 1 target. maybe good for bosses in elites xd
I also think that given the ultra long cooldown a small stats boost would be helpful, as the AA is really only saved for bosses; it would make the pet more useful. Perhaps instead of a hard number make it scaled, e.g. add 5% to all stats (meaning dex int and str) so as to appease the twinks.
I dont know if im right, for some reason, AA isnt giving me mana or hp regen in elites i mean while attacking the same mob, i even resetted the mob, waited at least 5mins.
The had recieved total immunity, and i could barely get, i didnt even get mana or hp...its totally bugged...
Hmm just tested in elite and I get mana for one or two ticks then nothing, and no health... I'll need to test more to be conclusive but that's what I found with a mini-sample. I've just being levelling it otherwise so haven't used it in elite.
Still with any new thing there's likely a bug or two, overall I'm happy so far with it (sure beats Scorch, anyway?? lol)
Oh I see so either mana OR health? is that per attack or per AA?
during AA, per attack or DoT, it heals allies.
Let me make this clearer:
During AA:
Any DoT moves, like timeshift, Fireball with DoT, nox bolt, skywards smashes. This pet will be so perfect with DoTs. However, this is bugged, i am currently running WT4 with xexs, and it is only providing me 2 ticks.
Lets be more clear with the AA, its not randomly healing with hp or mana, its like suppose the first hit you give it gives you hp so if you continue hitting the mob/boss it will only give HP. Now if i trigger the AA again, now it hits mana, so now how much i hit, it will give mana until the AA's duration ends.
Juust tested LNL at level 9. On a warrior, with 3 combo hits, I managed to burn off all my mana only to get 0-1 regen tick during the 25 seconds duration. I have around 2300hp and it gave back 46 mana when it did. Don't expect this pet to give off ticks like the elon bow. It feels rather too rare and almost as bad as cursed skull gem's life stealer procs. The armor reduction seems to be useful, but not much better than Maridos and is hardly felt.
This might be a sorc's dream pet, but it's horrible for tanks and possibly rogues as well.
IGN: Kakashi <Deviant Misfits> - We run PVE!
They could, but DoT moves like timeshift would only let them rock in PvE, a good rogue/warrior would either axe, shadow pierce through, or even axe out. ROgue's nox bolt has a quick CD, so you give a multiple shot-by and easily get some Hp..however mana regen...i cant say anything...
Rav, you are not that much surprised about bugs in this game, are you?
edit: PvP got somehow a pet battle. Nekro/SnS are already OP as hell, now there is a myth pet L&L that everybody can buy... lol! Also why does a myth pets debuff last 25 seconds while arcane pets buff (f.e. singe only last 12 seconds)... where is the logic there?
Imho this is like: You dont have Nekro or SnS get this ultimate myth pet and BUY it for 250 plat !!! STS you could at least try a little to cover your main and only goal: PAYING CUSTOMER!!!
So how will it be in future? Have SnS or have Nekro or have L&L... PvP has nothing left for individual PLAYERS SKILLS... THIS IS RIDICULOUS! PvP should return to "no pets" !!!
example: 1 Team has SnS and 2 L&L`s -> L%L AA activated -> a "permanent" 15% armor debuff... a mage with only 1100 armor has ridiculous 880 armor left -> then SnS AA gets activated while second team is stunned on the pools = GG. When the warriors axe hits the little mage we speak about 770 armor... this is nearly nothing!
Where is the competition? Where is the need for player skills when all those pets do 90% of all jobs that need to be done? I mean SnS kills me as much as opponents do... Are you kidding me?
AL PVP = Arcane Legends PETS vs PETS !!!
edit2: Its ok for me that PVP gets messed up even further with new pets and gems and items and so on... it bores me more day by day... and others feel like this too.
Last edited by Robhawk; 04-17-2015 at 03:56 AM.
4) The debuff seems small on paper, but over time it's a huge benefit. It can also be pushed out longer based on other L&L in the party with player coordination. This is a major reason for the "weaker" stats on the Happy buff, because 12.5% Damage AND reduced armor on the enemy for 25 seconds is a combined total of much more than 15% damage. As long as you use L&L effectively. Using it on the wrong mob, or wrong time and the rogue charged in front of the warrior in PvP and it's a long cooldown to cast again!
I will believe this when I see multiple LnL teams dominating Arena leaderboard. Until then it remains a theoretical construct.
Nice Review.
I wonder why this thread called [Review] Lime and Lime instead of [Review] Lemon and Lime. Typo or Joke?
Don't forget to add salt
IGN(s): Aprove (Rogue - New) | Aproved (Sorcerer - Old)
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