Great thread raw!
Great thread raw!
You can do anything, but not everything. ♥ -David Allen
Regarding the comment about mythic pets being farmable, I think you maybe misinterpreted the description. Mystical means magical - mythical / mythic means extremely rare.
The gap between the top pets and others is akin to that of arcane ring vs everything else. It's beyond extreme. However I do agree with Hali and Candy, that although your point is understood, your point scale is indeed way off for PvE, and missing some key pets.
it's time for sts to implement shared pet stable, hmmm
always milking, no service
AL IGN: Extrapayah/Extraparah/Extrajelek
Support Shared Pet Stable Please!
Idk about everyone else but i personally loved how i had to farm maps to earn eggs... now a days its all about locked crates and platinum that the basics of farming have gone down the drain. Farming now a days is just to get money and i find it kinda boring having to open locks for pets or farm for items to sell for money to buy pets. I loved how back then eggs were farmable and the best pets dropped from bosses. Why cant any mythical pets be dropped from bosses also? Just with a low drop rate... just like recipie. And Arcane pets be dropped from bosses in tombs or mobs in tombs with a low drop rate also. Why has this game become a Lock Dependent game :/
hahaha I should have put more thought into this =P
Hali please take a stab at re-valuing the numbers and ill edit the main post!
I feel the same exact way. I understand that the model of having gambling locked crates promotes 'plat binging' where players purchase and use large amounts of platinum in a short period of time. While this may be profitable for STG, it is not sustainable and is not a typical source of revenue for MMORPGs. Typically subscription fees are the primary source of revenue.
Anyway given that subscriptions are not the model of Arcane Legends, I do think that promoting mythic drops (as rare as planar pendant recipe), and arcane drops (as rare as fossil in arena chests for arcane drops) would've been a far superior model. The benefits of this can be viewed from two perspectives.
From the Player POV:
- additional motivation to farm harder elite maps (that may not have valuable legendary drops)
- hope that some day you will receive a mythic or arcane drop (much like there is that hope in arena for a recipe/fossil)
- reduces the dependency on locked crates, and makes players focus more on farming - > increasing the amount of players who farm - > increasing the popularity of Arcane Legends mid to late season (where players generally have nothing to do and quit)
- Allows f2p players to compete with p2p players
From the STG POV:
- Decreases Arcane Legends abandonment rates (meaning less players quit the game due to the hopelessness of ever striking it big that most f2p players currently are feeling)
- Increases the farming of elite maps ... thereby increasing Ankh sales exponentially, and accordingly elixir and potion sales.
In doing something like this to at least compliment locked crates, it'll give players much more to look forward to, will increase player participation in elite farming, and will increase revenue.
So why hasn't this been implemented?
I agree man and if people dont quit it means STG gets more people buying things like u said before. More people = more Ankh buyers and i feel like if this was done STG would be in the same place they are right now... just with more players, more reputatuion, and a long lasting community of Players... just like any other game, there are things like Locked Crates where a player buys some type of game currency and spends it on gambling for items, but there is also another way to obtain those items... might take long but its worth it in the outcome
Wow, well explained Shiny.
Its true PVP is no more Players vs Players but unfortunately it's Pet's Vs Pet's.
L n L arcane ability has been beautifully executed.
But SnS is something you cannot counter against that easily.
I'm an active PVP player and i have seen lot of clashes end in just few seconds, i don't see where the player skills are being tested.
When there are Sns poison pools spread over, 1st thing i try to do is locate a spot where there isn't any pool/pools that would kill me in seconds.
Being a warrior , I find it extremely difficult to survive with 8000 Heath and 2.8k Armor.
I cant even imagine how tough it must b for a Rogue / Mage who hardly has half the Health n Armor of a Warrior.
It's even harder for me to imagine ppl who use Legendary gears n pets to even survive for a second in those pools.
Its very disappointing to view from a player point who owns legendary gears n enters PVP for having fun n ends up with frustration for getting killed not by an opponent but by an opponent's pet which is more over powered then the opponent itself.
Below video shows how just 2 SNS can impact in PVP (CTF). I recorded the below video when i realized i had disconnected.
https://youtu.be/8rSxFUWbpGI
The above visual shows 6 Posion pools (Death Pools) and 6 health pools.
That's just 2 SnS.
Add another SNS make it 3.
Now, its 9 Poison n 9 health pools.
Let's assume we some how managed to land on a spot ( Trust me concentrating to find a spot just to survive is the last thing you wanna do when u r in PVP trying to kill an opponent ) where there isn't poison. Here all you trying to do is to survive. Even if u manage to survive and hit ur opponent ... Bang.. Wow we totally forgot abt the Health pools that wouldn't let ur opponent die.
All i'm trying to say is when there are so many pools spread across ur path all u r thinking is Survival and not thinking abt countering ur opponent or chasing ur opponents DPS.
Its insane to imagine 4 or 5 SNS in a team. That's like playing in God Mode.
SNS AA needs to be looked upon which is impacting PVP.
I think there are just 150 + SNS in the server which is a minority when compared to other pets which are still loot-able from Locked Crates.
I really hope STS will try to see from a Player point.
i thinkthere were 10 lb slots for each class with some ties. also maybe some ss contest and the locked crate glitch on xmas. with some banned players <40
you and shiny are spot on: the stacking is the problem. wether sns should come back or not is debatable. but to make pvp and timed runs fair for the current and the future player base, the stacking needs to be looked into (and the lb reset). now shoot me!
100% right imo if u don't have sns or nekro, PvP n timed runs r just a thing in the past. It is sad tht if u don't spend real life money in game. U have no chance at a one items seems like. I have been playing al now since mid s1 and last week I finally after all tht time looted a Sam egg. Am one of those guys who likes to hunt for their items n not buy my status. Just sad tht sts noes kids play this game and most will never be able to purchase plat not even once. And for tht dang fossil in arena chest I says it's a false . Trully no it's not just say it is since it's so dang rare. Recipe is same way. I have put countless days into arena with no return. Gets very discouraging at Times. Love the game. Work it shat out sts. (Hellsminion)
raw, please add ribbit to your best pvp pets list
here s just another thought (i know this is a really really weird one):
if you guys would just consider playing ctf as the original intended tactical team game, sns wouldn t give anyone an advantage at all. you all deliberately choose to clash in the middle, then complain that sns is not designed and balanced for that abuse.
please just spend half a minute thinking about that!
STS needs to fine a different way to make money from plat because locks just ruin the point of a RPG. in most MMORPG you have to farm for the best gear not gamble. As others have said with more elite farming comes more use of ankhs = more plat to buy ankhs. I think STS should consider letting us farm stuff for 2 weeks and see how it is. Until changes are made it is pet v pet. And please make SNS AA non stackable that would help pvp so much
Yes, I'm sure a warrior running using nekro and flagging would be easy to stop - if the game actually was played "capture the flag" the nekro nerf threads would be amazing.
I stopped playing this game for a reason. Almost all of the gear in game revolves around gambling. The amount of money some people spend on this game is staggering, but intended. And, honestly, no one from season 1,2,3 that is still playing is even playing the same game anymore - it's a similar feel but the cost threshold in order to come back into the game is mind boggling. In essence, the skeleton of the game remains, but the actual cladding is nothing but. There is no coming back from how the game evolved, and sadly, that's just how it is.
I would be happy if the code got out and someone put a version of AL out that is permanently capped at a lower season.
ORIGINAL ART BY CARLOS ORTEGA ELIZALDE46 R/W/M | <E N I G M A T I C> | CARROTS
As usual, you hit the nail right on the head raw. PvP is now pet vs pet. As of now tdm, is like this. You have a nekro and opponents have none, you win. You can even win 2-3 on one with not much of a problem. As an experiment, I went into tdm with a friend if mine who owns nekro decked out in a full tarlok set, an epic ring and a lvl 31 bonechill bow. All my friend did was gve me nekro shield. The only rogue who beat me one on one had a planar amulet and an arcane ring. Mages with anything less than planar amulet could not win. This was on no part skill. All I did was spam arrows and throw down packs when necessary. There were the occasional one comboes through my low armor, but if I had been using regular gear, those could have been easily avoided.
Since the release of samael l, which was when arcane legends died and pet legends was born, pets have become essential if you want to compete in PvP. I did not PvP till s4, but when I did, I could manage just fine with my crate bow and malison. Now, walking into PvP with an expert bow and ending up against a nekro user is pretty much a hopeless fight. May as well fight with your fists for all the damage you can do. As of now, two or three guilds hold almost all the nekro and sns players, and hence dominate PvP, which is another major issue that needs to be addressed.
Today, most people run the second they see a nekro. I disagree with that mentality, but it is not baseless. The only way to survive an encounter with a nekro in PvP is to run, or get one of your own. Sts is continually coming up with new ways for pets to change the game. Breeze freezes in PvP, something that was never done before, and an entire class had a skill that could have done the same thing but was not allowed to for fear of them becoming OP. Maridos can banish on its PA now. What's next? A pet that can banish in pvp? I wouldn't be surprised. The game is slowly but surely deteriorating. I for one am hopelessly tired of this game and the utter incompetence of the devs and mods to fix the issues that need to be fixed. Instead, we get these stupid skill description changes that.nobody gives a hoot about. The only reason I still play is the social aspect and the hope that the upcoming expansion won't follow the familiar sts pattern if being trash.
i disagree with pets being the key factor in timed runs, its all about which team uses macro and auto pots the best
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