
Originally Posted by
Fyrce
Payne has a critical attack - his red cone attack. Stay out of that.
Also, OMG, what the hell is with all those poison pools all over the place? Be neater about placing those pools! You should be able to limit him to 3-4 spots of green.
For warriors, if you have to, let him spawn a pool 1st, on the outer edge of the area. Then run in, hit him a couple times and back up again, either back to where the 1st pool is or right next to it. You can stay longer next to him if you manage to stun him, but when he comes out of stun, you better be standing away.
Payne moves in a direct line from himself to his target. So if you make a mistake and he shoots a pool (red circle) on himself, immediately move in such a way that he moves away from the center of the pool. The round red zone covers a much bigger area than the actual pool. If you get him away before the poison pool actually spawns, he won't heal.
After a bit of practice, you should be able to 100% keep him away from his pools and be able to have a minimal amount of ground space covered by Payne's poison pools. Also, if anyone is using Nilbog, you will have to remember where Payne's poison pools are vs Nilbog's. If Payne is shooting his pools towards the edge of the area, then all the poison pools in the center area are Nilbogs. Also, Nilbog's pools don't last very long.
I really hate seeing a messy Payne group. People really like his poison pools or something? Or maybe they just love him so much that they want him to hang around longer?
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