...'Twas then, that I realized that in the thick of the on-slaught, we were two troops down.
Why?
Connection had been lost.
Lag-spikes, during the influx of goblins lead to an increasingly difficult boss fight,
unfortunately.
For one reason or another, Payne seemed worse than Gore-blin.
The Littleridge Bonus boss.
My main concern was the difficulty of the boss:
I noticed something unusual had occured - which wasn't the case yesterday.
Major Payne had been using a special attack every 3 seconds or so, while oozing green nuclear poison pools in great numbers.
It wasn't long before the whole floor looked like the inner tunnels of ones nasal passages.
Everyone knows it blocks your movement.
Which was the main tissue
Bad puns, sorry
Anyway, Major Payne was using this attack to kill in 1 to 2 hits minimum.
Was this intentional? was there a hidden update?
A few questions came to mind with very few answers.
Which is why I decided to discuss it here for some clarification.
I'm not saying it's impossible.
There may have been factors which affected the difficulty of the boss which i'm unaware of.
It was fine yesterday, however -
What changed in-game from yesterday to today?
No strategy was required and seemed unreasonable to defeat him without splashing out on Ankhs, elixirs and other combat enhancing items...
If the boss does scale,
It brings me to another solution, which has been suggested before in other threads: Go solo.
It's just a shame we feel we have to run solo in a multiplayer game just to improve gameplay throughout the course of the event.
Not an enjoyable experience.
- Deathdor
Bookmarks