lol
lol
Have to agree, my Rogue has never used medic pack, and my Mage has never used heal.
My mage is set up with 4 attack spells (with the stun options) since I normally play solo.
Just makes more sense to dish out damage and use potions for healing, has worked fine for me so far.
I've also been lucky enough to 'not' have ended up in parties with mana beggars, 8^).
Very nice, I remember 2 year ago I was farmin elite jarl without potions but that time has been passed.. If you try to run nowadays without pots, you just spend more time on maps and you waste your gaming time. If you rely on pots, I suggest to change your gameplay.
The time they spend typing could be used dealing more damage. The skill slot you waste on heal only allows for 2dmg dealing skills which in most parties would make u useless when it comes to killing.
Party will end up using more hp/mana pots killing the mobs that you're hardly contributing to.
What I'm getting from this is "only use for randoms"
Last edited by CheifR; 05-26-2015 at 02:21 PM.
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I do agree with you, 100%.
Only great mages uses lifegiver. And the rest that don't. Are mostly just average to below average mages.
Just remember one thing...Dead players means they deal ZERO DAMAGE. I repeat ZERO DAMAGE.
Even if your lucky to pot, there are most time you can't pot in time and guess what? LIFEGIVER just safe your life by giving u that xtra 1-2 sec that you need to pot. Even if you use ankh to revived, it's still wasted time that you could have been attacking more if a mage uses LIFEGIVER.
And the majority of most people who does use pot, guess what again? That means they are attacking less if they pot (while running away from boss and try to pot and hopefully they pot in time, while they not attacking). Most players can't multitasked well.
And for the people who can MULTI-TASK, most likely they probably play on a computer, that's why they have all those hotkeys set. (Don't get me wrong, i do pot, but with a mage who uses LIFEGIVER it's a bonus.
Like i said, it's a bonus in an ELITE RUN if a Mage uses LIFEGIVER, doesn't matter if it's PVE or PVP. ALL Those things are the results of TEAMWORK.
lifegiver draws aggro more efficiently then every warrior taunt. i would rather have the mage in my party using another attack with stun chance instead to buy us more time then watch him commit suicide by using lifegiver in hard elites.
you left out the part where you explain how a mini heal combined with mage suicide is better for the party then a good additional stun/crowdcontrol chance.
rogues can fight from distance. tanks can exactly that: tank mobs. mages shouldn t draw aggro, but better invest in crowdcontrolling skills to keep the mobs from the rogues.
Last edited by Ardbeg; 05-26-2015 at 05:42 PM. Reason: typo
1. Lifegiver aggros. This means warrior has to HoR to save the healing mage who's drawing aggro just as lifegiver is on cooldown, not when HoR is truly crucial to save the whole party.
2. Lifegiver cools down like any other skill and in pve there is absolutely no way anyone in party can wait for mana replenishment. They spam pots anyway.
3. Some pets help give mana, some gear help support mana. While these aren't the greatest for elite, they do well enough for pot saving on easy farming.
4. What skill should a mage sacrifice if they want to slot in lifegiver? Fireball with its stun? Frost bolt with its great immobilizer for the highly dangerous mobs (Shuyal/Planar wolves, Tindirin shaman and komodos, etc)? Timeshift that roots whole batches of mobs? Lightning? Shield? It takes my mage three crowd control skills and shield to manage the mobs on harder elite maps. If at all possible I would love to have all skill slots mapped with crowd control and damage skills. Not lifegiver.
5. Warrior aggros mobs, mage stuns them, clocks them, rogue snipes and poisons them as a group, mage freezes highest risk enemies, warrior HoR to keep aggro and heal allies, mage keeps clocking and fireballing to give warrior time to pot while tanking and make the mobs melt faster with DoT <--- this is teamwork. Not reciprocal nursing
Last edited by ilhanna; 05-26-2015 at 08:36 PM.
If you can't pot efficiently and need a Mage to heal you it's better for any party if you stick to normal maps and never go to elites. That is a fact.
I remember my first time I ran with heal in elites the conversation went something like thiselite tindrin wilds)
Build was fire, clock, Shield, heal
Player A: go
Player B: freeze the shamen mage
Me: sec let me switch build
change build to Ice, clock, shield, heal
i use heal cause im at low health
Player A: omg this NOOOB spec heal
Player B: IKR so NOOBY
Player C: Please dont use heal
Me:Then how am i supposed to live
Player A: POT YOU NOOOB
Player B: Im out (leaves map)
Player C: same (leaves map)
Player A: (leaves map)
Me: /g anyone know a good pve build
Caabatric. The one nub sorcerer you wont forget.
This thread shows a clear delineation between newer players and experienced players. Newer players feel constrained by lack of resources and therefore more dependent on the the abilities of other players for assistance. Experienced players have more resources, but are constrained by time; they are less tolerant of inefficient playing styles. Newer players would rather spend the time and experienced players would rather spend the gold.
What's important is to understand that everyone has different limits and pressures they are managing the best way they can. Nobody should expect everyone to have the same needs. Nobody should disrespect a mage who doesn't want to use lifegiver and nobody should disrespect a rogue or warrior who doesn't want to use pots.
Know thyself!
Last edited by Niixed; 05-26-2015 at 10:00 PM.
Member Arlorian Realtors Association
I usually have to scold guildmates who are running elite and have heal skill for mage.
Usually the teams I am running with, they constantly pot. Its a very bad idea to keep your hp below 100% because you raise the risk of getting 1 shot. When you're dead, you'll use plat or an ankh which I consider a bit more expensive than a few pots.
Dying slows down the run. Using a skill slot for lifegiver instead of another attack skill slows down the run. Slowing down the run raises the risk of more pot / ankh usage. People tend to get sleepy after x amount of runs or can only play for a certain amount of time. Best to spec without life giver and cram in 14 elite runs instead of 10.
Last edited by Caabatric; 05-26-2015 at 10:33 PM. Reason: add the map
Caabatric. The one nub sorcerer you wont forget.
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