Quote Originally Posted by Slowking View Post
Lots of threads have been popping up asking why Nekro is so OP. Those who joined later should know it was a useless arcane pet when it was first released. Hence it was buffed. But the buff went too far.

Yes, there was also the intention of it being the first pet to counter Shady N Surge. And Nekro does it perfectly. But its not what a game should be about. Now every player is after Nekro. And yes, its good that there's an ultimate pet everyone wants. But it should not be game-altering.

You will all agree with me when I say, Nekro is basically an advanced mage. It panics, gives an amazing shield, provides stun immunity and does the most damage on passive out of all the arcane pets. And it doesn't end there. It also provides a speed boost, which allows players to easily escape huge mob situations in PvE and to easily move past the tanks and waltz around the opposite team and kill in PvP clashes. The days of using careful maneuvering and strategies are past. This pet literally substitutes skill. Even from a game developer POV, this shouldn't be allowed to happen. The whole point of this game is teamwork, considering that every PvE map can have 4 players and 5 for PvP. But with a Nekro, you just dont need experience and skill anymore. You can try to hide but if the Nekro user knows anything about PvP and moving, he/she will easily get to you.

Now yes, there are people who will say that nerfing Nekro will crown SNS as the king of pets in PvP. But I beg to differ. Removing Nekro's speed boost and Panic will allow it to maintain its purpose of countering SNS as the shield will protect from huge damage and one won't be stunned on top of pools.

Furthermore, it will bring back strategies into the game. Clashes wont be just activating Nekro AA and rushing in and not caring about taking hits. Strategies are what PvP and PvE should be about. The shield itself is extremely OP but it is needed to counter SNS. But the panic and the speed boost is plain unnecessary. Their only purpose now is to substitute actual skill and allow mistakes to be made in clashes or huge pulls.Flawless playing is what makes the best of players. With Nekro, people wont notice mistakes and that is a huge downside to the game.

For those of you who didn't wait to read all of this, I say it again. The fix I propose to make Nekro less game-changing is to remove its speed boost and its chance to panic on AA.

You are free to voice your opinions but please keep this thread drama-free.

Cheers ^_^
Doesnt it slow enemies aswell? I feel like whenever that pet is used it slows me. Or maybe I'm wrong and Its just another pet slowing me but it seems like its nekro

Quote Originally Posted by Ssneakykills View Post
This is probably a big problem at endgame as a lot of users at endgame have nekro but at twinking theirs few and far between
lets see, lvl 17 there are 1..2..3..4..5.. soon to be 6. lvl 18 there is 1, lvl 19 there is 1. I dont even know about lvl 16 and 23 but I'm sure there are many at those lvls aswell.
Quote Originally Posted by Aerodude View Post
Did necro do a lot in twink games? I'm not sure cause lower kevel then there necro is low level and means has a weaker shield right? So necro is not really an issue at twink level but endgame! Especially at endgame even if ur the noobest unskilled player and has necro u can srill kill some geared people with necro! I just wish sts nerf necro in pvp but not to much and not pve.
Yes it has a weaker shield at lower lvls but dmg is also weaker at lower lvls. Some people dont even know you can pop the shield if you do enough dmg because at twink lvls its pretty much impossible to pop the shield on any one person in a 5v5.