Originally Posted by
Serancha
I've now explored the new maps, and although the work on the expansion was good and the graphics are superb, once again the logic used by STS baffles me.
Each of the three maps has twice as much space as necessary, with 2 complete routes that can be taken to the boss, running side-by-side. Once people settle in, there will be only one of these routes that people ever use - especially on elite. They will pick the path with the least challenging mobs, and for the rest of eternity the other halves of the rooms will go unused.
I feel that it would have been a far better use of time and resources to leave out the wasted halves of the maps and put those resources in to make another 2 or 3 maps. All that needed to be done was make another 2 or 3 bosses, and move the soon-to-be unused mobs into those zones. The graphics are nice and the mobs and bosses interesting, although I wouldn't want to play this on any class but rogue on a regular basis. I hear warriors spend the whole time stunned, which kind of defeats the purpose of taking one.
Just my two cents.
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