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Thread: Ummmmmm :o

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    Senior Member Ignitedmage's Avatar
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    Default Ummmmmm :o

    Today, i have to make my heart ready for posting this thread XD
    I actually wanted to ask Whats a good Lv75 int mage pvp build???
    Not matching from my personality ofc because all call me a beckon stomp bear and to be honest i sometimes do it(controlled on clicking stomp automatically so now more ofently i use beckon on mages) but i wanted to see that people says,"mages are hard and requires much skill not like you bec stomp bears". is this even means.
    Is it true?
    Playing 35 mage purely porved me that this can't be what all of you say so i got my mage to 75(not yet but soon).
    I just wanted a build now(hopefully stats too or i ll use 84 dex rest int) so i can also try a mage

    Please no rude comments
    Anahadaz please try to stay away if you wanna insult me more

    To others who answer. thank you very much
    Thanks for reading

    -Kingshahzeb ~Ignitedmage (currently lv64)
    Last edited by Ignitedmage; 07-17-2015 at 12:10 PM. Reason: I thought no one have problem from me making int mage
    "Treat others like you want yourself to be treated, time will reflect your doing upon you someday..."

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    Tournament & Ladder Leader XghostzX's Avatar
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    You will have a tough time as a 75 int mage. It will be relatively OP against other squishy classes and characters depending on your skill/knowledge, but any str you have a very tough chance of winning.

    It depends on your play style. For me as a 77 INT mage, I like to use NO debuffs and focus on everything else damage related. So my build usually consists of:

    -9 on both buffs
    -9 Mana Shield
    -7 Heal
    -9 Fire, Frostbite, Lightning
    -Anything ranging from 5 to 9 in both Drain Life and Ice... I usually do more in drain than icestorm for a nice critical now and then
    -1 in revive
    *Make sure you go all INT

    The trick is just maintaining your max distance when using all of your spells. Everyone is a pro at mastering the classic 12m range for Drain, Fire, and Frostbite. But if you can perfect your timing for lightning and Icestorm, you can evade many attacks from bears and other Pallys. As a fiery mage, you will ALMOST NEVER nuke an STR class the first time around. It's your job to chip away at their health and save that drain when they seem low... that's how you catch str users off guard. Always make sure you switch between icestorm and frost as freezing your opponent and following it up with fire (adding a 15% damage bonus when hit) is vital to winning.

    That's the offensive side - defensively, you want to make sure you're timing up heal and drain (mostly heal). When I play pallys, some are awe-struck because I haven't used mana shield a single time in the fight, then kill them before they know it (as a lust user). But I do it because I heal off the initial ice they throw at me, and wait until they throw 2 (yes, exactly 2) spells before I use Drain to replenish my health. I've tested that activating Drain anytime later will result in a death, and using it too early will result in not replenishing any health (only damaging) and then you'll end up dying.

    INT mage is hard to perfect at first - you just really have to fine-tune things if you're new to it!

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  4. #3
    Luminary Poster Mothwing's Avatar
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    Quote Originally Posted by XghostzX View Post
    You will have a tough time as a 75 int mage. It will be relatively OP against other squishy classes and characters depending on your skill/knowledge, but any str you have a very tough chance of winning.

    It depends on your play style. For me as a 77 INT mage, I like to use NO debuffs and focus on everything else damage related. So my build usually consists of:

    -9 on both buffs
    -9 Mana Shield
    -7 Heal
    -9 Fire, Frostbite, Lightning
    -Anything ranging from 5 to 9 in both Drain Life and Ice... I usually do more in drain than icestorm for a nice critical now and then
    -1 in revive
    *Make sure you go all INT

    The trick is just maintaining your max distance when using all of your spells. Everyone is a pro at mastering the classic 12m range for Drain, Fire, and Frostbite. But if you can perfect your timing for lightning and Icestorm, you can evade many attacks from bears and other Pallys. As a fiery mage, you will ALMOST NEVER nuke an STR class the first time around. It's your job to chip away at their health and save that drain when they seem low... that's how you catch str users off guard. Always make sure you switch between icestorm and frost as freezing your opponent and following it up with fire (adding a 15% damage bonus when hit) is vital to winning.

    That's the offensive side - defensively, you want to make sure you're timing up heal and drain (mostly heal). When I play pallys, some are awe-struck because I haven't used mana shield a single time in the fight, then kill them before they know it (as a lust user). But I do it because I heal off the initial ice they throw at me, and wait until they throw 2 (yes, exactly 2) spells before I use Drain to replenish my health. I've tested that activating Drain anytime later will result in a death, and using it too early will result in not replenishing any health (only damaging) and then you'll end up dying.

    INT mage is hard to perfect at first - you just really have to fine-tune things if you're new to it!

    Perfectly said from a perfect pure mage C:


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    Someone knows my build now

    :C
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    Senior Member Sheugokin's Avatar
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    Quote Originally Posted by Mothwing View Post
    Perfectly said from a perfect pure mage C:
    I cannot agree more.

    Just to add, since pallies and STR bears are notoriously known for their dodge, make sure to follow up with a heal 1 second after you press drain. That way, if the pally dodges drain, you can heal up immediately.

    To this day, my icestorm and lightning timing is still off which just shows how long it takes to master INT mage. However, it is much more fun (funner) than pally mage. You dance around the map and utilize the nooks and crannies of each map (especially in Rockwall Forts).


    Good Luck!

    @Irandom- LOL. I'm pretty sure you are not the first one with that build.

    Currently the build I use is a derivative of IIAlvinII's (Alvindarthx's mage's) build.

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    Quote Originally Posted by Sheugokin View Post
    I cannot agree more.

    Just to add, since pallies and STR bears are notoriously known for their dodge, make sure to follow up with a heal 1 second after you press drain. That way, if the pally dodges drain, you can heal up immediately.

    To this day, my icestorm and lightning timing is still off which just shows how long it takes to master INT mage. However, it is much more fun (funner) than pally mage. You dance around the map and utilize the nooks and crannies of each map (especially in Rockwall Forts).


    Good Luck!

    @Irandom- LOL. I'm pretty sure you are not the first one with that build.

    Currently the build I use is a derivative of IIAlvinII's (Alvindarthx's mage's) build.
    I had to be. I was the first 77 mage.

    INT mage - Best Class for 77 (takes more skill, you nabs)
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    Senior Member Ignitedmage's Avatar
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    Ok guys thanks i'll consider these answers and tryna get plat just now!!
    Thanks!
    "Treat others like you want yourself to be treated, time will reflect your doing upon you someday..."

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    Quote Originally Posted by XghostzX View Post
    You will have a tough time as a 75 int mage. It will be relatively OP against other squishy classes and characters depending on your skill/knowledge, but any str you have a very tough chance of winning.

    It depends on your play style. For me as a 77 INT mage, I like to use NO debuffs and focus on everything else damage related. So my build usually consists of:

    -9 on both buffs
    -9 Mana Shield
    -7 Heal
    -9 Fire, Frostbite, Lightning
    -Anything ranging from 5 to 9 in both Drain Life and Ice... I usually do more in drain than icestorm for a nice critical now and then
    -1 in revive
    *Make sure you go all INT

    The trick is just maintaining your max distance when using all of your spells. Everyone is a pro at mastering the classic 12m range for Drain, Fire, and Frostbite. But if you can perfect your timing for lightning and Icestorm, you can evade many attacks from bears and other Pallys. As a fiery mage, you will ALMOST NEVER nuke an STR class the first time around. It's your job to chip away at their health and save that drain when they seem low... that's how you catch str users off guard. Always make sure you switch between icestorm and frost as freezing your opponent and following it up with fire (adding a 15% damage bonus when hit) is vital to winning.

    That's the offensive side - defensively, you want to make sure you're timing up heal and drain (mostly heal). When I play pallys, some are awe-struck because I haven't used mana shield a single time in the fight, then kill them before they know it (as a lust user). But I do it because I heal off the initial ice they throw at me, and wait until they throw 2 (yes, exactly 2) spells before I use Drain to replenish my health. I've tested that activating Drain anytime later will result in a death, and using it too early will result in not replenishing any health (only damaging) and then you'll end up dying.

    INT mage is hard to perfect at first - you just really have to fine-tune things if you're new to it!
    u saying i shouldn't have any debuff??
    i thought taking out dodges and armor is effective lol
    "Treat others like you want yourself to be treated, time will reflect your doing upon you someday..."

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    Luminary Poster Mothwing's Avatar
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    Quote Originally Posted by Kingshahzeb View Post
    u saying i shouldn't have any debuff??
    i thought taking out dodges and armor is effective lol
    With how unbalanced the str gear is the debuffs are honestly useless and won't make that much of a difference. The extra points in nuking skills is going to make a significant difference when fighting birds, especially talon birds as well as other pure mages.

    I cannot emphasize how important heal timing is when you're fighting a bear. If you can master the quick heal right after beckon but before the stomp, you greatly increase your chances of winning. It takes you out of the stun giving you the ability to move and it decreases the damage that they do to you.


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    Quote Originally Posted by Mothwing View Post
    With how unbalanced the str gear is the debuffs are honestly useless and won't make that much of a difference. The extra points in nuking skills is going to make a significant difference when fighting birds, especially talon birds as well as other pure mages.

    I cannot emphasize how important heal timing is when you're fighting a bear. If you can master the quick heal right after beckon but before the stomp, you greatly increase your chances of winning. It takes you out of the stun giving you the ability to move and it decreases the damage that they do to you.
    I disagree with your argument on buffs, but then again, play style is up to the player. I play differently than you do and therefore, I see your point and value your opinion. I usually max one or the other debuff for maximum effect. Currently, I have Weakness maxed to completely render STR bears useless. If that one spell hits, there is a 90% chance I will win because most of the attacks (if not all) will miss from the hit chance debuff. For pallies,, I hit weakness right after they heal, and if weakness hits, there is a good chance I will kill them.

    Other than that, I agree with your statement about heal timing.

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    Thank you for the honourable mention!

    Believe it or not I was in exactly the same position as you roughly a year ago when I wanted to try endgame int mage. I half gave it up and stuck with other levels and my endgame bird, but I have started playing it again recently because it's a really fun class, and it's pretty satisfying when you take down a bear or pally. I'm in a pve guild on my mage so when I take down a bear or a pally people are like woah this guy isn't completely rubbish as most pve mages are, pretty funny to watch.

    It requires a lot of good timing and range knowledge though so just stick through the phases of getting farmed by anything that isn't int and you'll end up becoming pretty decent at it. I think for the moment you should stick with using a pure damage build instead of a debuff build, debuffs can simply be dodged and you need to know range and timing very well before you try a debuff class.
    attachment.jpeg

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    Luminary Poster Mothwing's Avatar
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    Quote Originally Posted by Sheugokin View Post
    I disagree with your argument on buffs, but then again, play style is up to the player. I play differently than you do and therefore, I see your point and value your opinion. I usually max one or the other debuff for maximum effect. Currently, I have Weakness maxed to completely render STR bears useless. If that one spell hits, there is a 90% chance I will win because most of the attacks (if not all) will miss from the hit chance debuff. For pallies,, I hit weakness right after they heal, and if weakness hits, there is a good chance I will kill them.

    Other than that, I agree with your statement about heal timing.
    Yeah I've heard different opinions about debuffs. I've had a lot of success without them and not much with them, so like you said it's completely up to the player and how they like to use a mage.


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    Quote Originally Posted by Sheugokin View Post
    I disagree with your argument on buffs, but then again, play style is up to the player. I play differently than you do and therefore, I see your point and value your opinion. I usually max one or the other debuff for maximum effect. Currently, I have Weakness maxed to completely render STR bears useless. If that one spell hits, there is a 90% chance I will win because most of the attacks (if not all) will miss from the hit chance debuff. For pallies,, I hit weakness right after they heal, and if weakness hits, there is a good chance I will kill them.

    Other than that, I agree with your statement about heal timing.
    You have just single-handedly avoided flame wars.

    But I agree with both moth and sheu. I constantly switched from 1 max debuff to no debuff. I found that running debuff limited me in my 12m quick nuke playstyle that i had learned to love since 56, but I found that running debuff was very reliable versus anything STR. now i run 1 BoV 1 BoM for maximum debuff and nuke potential
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    Quote Originally Posted by iRandom View Post
    You have just single-handedly avoided flame wars.

    But I agree with both moth and sheu. I constantly switched from 1 max debuff to no debuff. I found that running debuff limited me in my 12m quick nuke playstyle that i had learned to love since 56, but I found that running debuff was very reliable versus anything STR. now i run 1 BoV 1 BoM for maximum debuff and nuke potential
    I would never flame Sheu lol, and if I did it would be a joke.

    But yeah, it's just a matter of opinion. I still think that lust str is a giant joke so I don't waste time with debuffs.


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    Ew ana is mattnuke from Rated M such a noob lmao. Its ok king don't listen to ana.
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    I usually press some buttons and then someone sometimes dies

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    Quote Originally Posted by dudetus View Post
    I usually press some buttons and then someone sometimes dies
    DAYUMM No wonder why u have a 99:.01 KDR
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    Quote Originally Posted by represents View Post
    Ew ana is mattnuke from Rated M such a noob lmao. Its ok king don't listen to ana.
    And you are ?

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    Quote Originally Posted by represents View Post
    Ew ana is mattnuke from Rated M such a noob lmao. Its ok king don't listen to ana.
    Nah not this time.
    Today when i read that i thought that even for the first time he's thinking some good of me and anyways i ant peace in my thread so i'll read everybody posts because they can help from anyways and here, nobody is bigger or shorter then 2nd person.
    "Treat others like you want yourself to be treated, time will reflect your doing upon you someday..."

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    Quote Originally Posted by Sheugokin View Post
    I disagree with your argument on buffs, but then again, play style is up to the player. I play differently than you do and therefore, I see your point and value your opinion. I usually max one or the other debuff for maximum effect. Currently, I have Weakness maxed to completely render STR bears useless. If that one spell hits, there is a 90% chance I will win because most of the attacks (if not all) will miss from the hit chance debuff. For pallies,, I hit weakness right after they heal, and if weakness hits, there is a good chance I will kill them.

    Other than that, I agree with your statement about heal timing.
    I am currently laptop-less remind me to add my feedback on this one

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