Originally Posted by
Oursizes
Thanks for the support and understanding avikk. And I mean if they choose to not heal, it's fine. The least they can do is be the first to round up mobs and hold aggro, as shiny stated in a post, so that the dps can do their job and take out the mobs without having to worry about aggroing them so fast. This solely is a reason why many tanks do get left out of maps such as km3. Usually the dps always have to be the first to engage a group of mobs. Best way a warrior can be useful os if a group is at around 10-15% hp, move onto the next so that the dps dont need to worry about being swarmed by 1hits(rengol/elites) or a thousand skeletons(km3 and other tombs). They're just making 3 people do a 4 person job. This is not intended to attack any certain person, but to discuss the warrior class in general(for example ways to actually be a warrior, how you can not slow the team down, etc) for maps such as this. There has been good feedback in this thread, though yes some have been trying to derail it by making attempts to attack certain classes and/or players, etc. I do understand the issue about mages and rogues in km3, but if anyone wants to discuss that, feel free to make another thread as this was intended solely for warriors, thanks. I do hope many of those learning to play tank better (old or new, we were all noobs at one point)do take in the positive feedback and constructive criticism as people are just trying to help resolve many issues such as these before the new elites hit.
P.S.: I and many other players would definitely prefer to run even km3, a such simple map with an experienced warrior for many reasons
1) many of us have lepre and/or arlor ring equipped which lowers our hp by a bit. This means tanks are more crucial to holding aggro rather than dps just splitting the aggro, as its fairly easier to die.
2) 3 overlapping red zones of bosses, and one of them being one hitting harley. Self explanatory.
3) the sheer number of mobs. A good timed horn of renew can buy dps the extra 3 seconds needed to kill mobs and/or skill cooldowns.
4)jugg. Even if youre a meter or 2 ahead of the tank, jugg will cause mobs to focus on tank. This means its easier to round up and kill mobs at the same time.
Also this post was mainly for all to see, not just a reply to a select quote. The 2 minute timer is kinda bogus.
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