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Yes, but when they're players that do not understand game mechanics, then there should be some sort of filter. M
@Ener
Mage isn't support class here, there's a developer quote on it so there's no need for the heal to be the most powerful. I do feel like they overshot and a figure of 500 HP per second for 5 seconds seems more appropriate.
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OKAY I admit this buff to Lifegiver is a BIT OP. But before nobody used it and now people are upset that STS trys to make heal more alive?
This buff is somewhat useful now to twink mages, before this twinking smurfs were seen as support class rather than AoE, and mages barely won 1v1 to rouges.
After this buff, rouges can still over power us mages very fast. Remember this buff, was meant to be more PvE oriented, not PvP. Rouges still dominate PvP, so I don't know why so many rouges are upset. We don't want a skill nobody's gonna use. Don't criticize STS for doing good work and instead thank them for putting up with our complaning points. But I do agree that this skill upgrade may have been buffed to much haha. Still, I don't want any more nerfs or buffs to heal, except reduced cool down time in exchange for less Mana/health regen.
Thank you and have a good day.
NOTE: Its fine if you don't agree with me but don't criticize me for having an honest opinion, amen.
Why do you keep saying it's not appropriate? Based on what testing? It's only been 24 hours. This thread is a downward spiral. Maybe it would have been appropriate after a month or a few weeks but it's been 24 hours. As I said already. So much presumption and baseless argument. Since you say you like to work out, you'll know what I mean when i say it's "Bro Science"
I think you are forgetting: First that rogue's can stock of packs while mages can only heal once(would matter a lot when a mage decides to heal), second that rogue's cd are extremely short and they can output insane dmg in less time than any other class given that 15% armor debuff from aim cancels any armor buff, so even nekro mages will get around 5seconds with no shield whatsoever making it a 1combo mage
You do make some really good points. When mages used to complain about not being able to win 1-on-1 battles, we were told that mages were not supposed to be good in 1-on-1 situations and that we were made to battle groups with our DoT skills, like in a clash. We were told that rogues are so good in 1-on-1 situations because they were meant for that with their high target/high crit single target attack skills.
But apparently rogues also think they should be just as good as the other classes in clashes too. And now if they are somewhat less useful than a mage, that is no good for them.
As Zeus said in the other thread, Rogues are indeed the most popular class in AL, and the reason is because they have always been the most OP. They are the only class that can solo elite dungeons. They are masters of taking down bosses and in 1-on-1 battles in PvP. They own the leaderboards for every event we have ever had. They own the leaderboards for PvP. And they own the leaderboards for timed runs as well.
Perhaps Zeus is saying that because Rogues are the most popular, that they must be kept as the most OP class in order to keep the majority of players happy. Silly me I thought the goal was for balance.
Balance can mean many things. It can mean that all classes are equally good in every situation -- clearly NOT the case in AL. Or it could mean each class is equally good in certain situations, while equally bad in others. So what exactly are rogues bad at?
When mages used to complain about not being able to win 1-on-1 battles, we were told that mages were not supposed to be good in 1-on-1 situations and that we were made to battle groups with our DoT skills, like in a clash. We were told that rogues are so good in 1-on-1 situations because they were meant for that with their high target/high crit single target attack skills.
But apparently rogues also think they should be just as good as the other classes in clashes too. And now if they are somewhat less useful than a mage, that is no good for them.
Yes, Rogues are indeed the most popular class in AL, and the reason is because they are the most OP. They are the only class that can solo elite dungeons (with the small exception of a few OP and very skilled players). They are masters of taking down bosses and in 1-on-1 battles in PvP. They own the leaderboards for every event we have ever had. They own the leaderboards for PvP. And they own the leaderboards for timed runs as well.
Are you saying that because Rogues are the most popular, that they must be kept as the most OP class in order to keep the majority of players happy? Silly me I thought the goal was for balance.
Balance can mean many things. It can mean that all classes are equally good in every situation -- clearly NOT the case in AL. Or it could mean each class is equally good in certain situations, while equally bad in others. So what exactly are rogues bad at? Maybe now there will actually be an answer to this question.
Tbh I'm enjoying this heal very much. (my twink is a mage)
Now twink mages can stand up for vs with other class.
Rogue is doable, tank is still hard. Perfectly balanced as 'rock paper scissors' role.
5 sec idea was brilliant because that's the pro and con of this HOT.
I do not know about end game but I know mages are annoying in clash. But I see this more as stacking class problem. Stacking more than 3 of same class always cause imbalance. I would rather like to suggest to have a class restriction that we can not have more than 2 of same class on same side. No more tank and mage stack then problem will be solved. I know this will cause another problem but just wanted to address the real problem of pvp system.
And I also second that warrior need buff on both pvp and pve. Pvp must be scaled by level tho.
Last edited by Excuses; 08-14-2015 at 11:09 PM.
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