Sweet!
Here's a few ideas (sort of borrowed from my MUD and converted to PL framework) in no particular order. Some of the ones we have don't make a bit of sense here, so I've added a few of my own as well.
Rebirth: More life/mana on respawn (since we don't really have a death penalty)
Luck: Improved base critical chance
Conserve: Skills cost less mana
Improved Study: Skills could maybe be practiced an extra point (game balance concerns abound, I'm sure)
Lifelink: A small amount of HP and mana are returned to you when you kill a mob
Longevity: Skills or spells you cast have a longer effect
Treasure Hunter: Improved item drop rate
Prospector: Improved gold drop rate
We have about 10 to pick from, so you really have to choose carefully; you can only get about half of them. It definitely makes you think about your play-style and what is really important to you and your character. Now, would I like to see this more than, say, some sort of item crafting system? Not sure. But I do know that I absolutely adore PL and whatever happens to keep us busy in the endgame will probably end up being a lot of fun.
Thanks again!
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