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Thread: [suggestion] several ideas to make elite rengol harder...

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    Default [suggestion] several ideas to make elite rengol harder...

    normal orc -> make them immune to disabling skills, right now it is one of the few mobs who are not immune to freeze and knockdown

    healer -> make it immune to clock, so we can't separate them anymore from orc gladiator, the armor buffer

    gladiator -> increase aggro range to make his pulls more frequent, before we somehow separate them from the groups thanks to different aggro range

    archer -> you are on the right track, increase its hp, so t can't be killed on time before preparing the suicidal move, also make it to 1hko warrior too, before it only 1hko 1 single target, even though the red zone is wide... also increase bmb skill frequency, shorten already short explosion time and imcrease stun duration... it is already immune to disabling skill, definitely going to be the most dangerous ranged and durable mobs with the current immunity

    orc brute -> increase movespeed, attack accuracy, and health currently it has the more or less same health with brutes in normal maps, also infinite leash range to make running impossible, + dont forget to make them remember the toon it was chasing even after revive, to make them impossible to park...

    pakuna -> as per tradition, ranged enemies should always have higher health to make them has no weakness, make totem to get stronger if not killed immediately, also increase totem's health, before we only get killed by accident curse or people lazy enough to destroy totems and stack them

    thumper -> increase damage of bomb rains, before we can pot to survive, and only getting killed if we are comboed by the bomb rain + another of his charged attack, make bomb rains hits harder, and before we can make it bump the explosives on the corner to reduce its armor temporarily and make it angry, instead remove this armor debuff, and increase the angry duration

    korgar -> the spining blades need some stuns, the only boss lacking stuns and just like what everyone is wanting, give it more damages... make his another charge attack longer and faster, it already 1hko most warrior with standard armor, i needs more accuracy and range for ranged toon who kites him... also mobs spawning needs to be increased, in normal map, you can prevent him getting buffed by blocking his movement to the crystal with clock, you are on the right track to make him immune to root + make him buffed earlier to prevent dps team to kill him before he is getting buffed third time, + don't forget to return the mass minions spawn at the third phase, and those minions have to have same health, damage, immunity, and ability with the elite version

    thank you
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    Thanks for making this easier for us. Was getting hard to think of a way to exclude warriors and mages permanently.

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    Awesome ideas!

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    Quote Originally Posted by extrapayah View Post
    normal orc -> make them immune to disabling skills, right now it is one of the few mobs who are not immune to freeze and knockdown

    healer -> make it immune to clock, so we can't separate them anymore from orc gladiator, the armor buffer

    gladiator -> increase aggro range to make his pulls more frequent, before we somehow separate them from the groups thanks to different aggro range

    archer -> you are on the right track, increase its hp, so t can't be killed on time before preparing the suicidal move, also make it to 1hko warrior too, before it only 1hko 1 single target, even though the red zone is wide... also increase bmb skill frequency, shorten already short explosion time and imcrease stun duration... it is already immune to disabling skill, definitely going to be the most dangerous ranged and durable mobs with the current immunity

    orc brute -> increase movespeed, attack accuracy, and health currently it has the more or less same health with brutes in normal maps, also infinite leash range to make running impossible, + dont forget to make them remember the toon it was chasing even after revive, to make them impossible to park...

    pakuna -> as per tradition, ranged enemies should always have higher health to make them has no weakness, make totem to get stronger if not killed immediately, also increase totem's health, before we only get killed by accident curse or people lazy enough to destroy totems and stack them

    thumper -> increase damage of bomb rains, before we can pot to survive, and only getting killed if we are comboed by the bomb rain + another of his charged attack, make bomb rains hits harder, and before we can make it bump the explosives on the corner to reduce its armor temporarily and make it angry, instead remove this armor debuff, and increase the angry duration

    korgar -> the spining blades need some stuns, the only boss lacking stuns and just like what everyone is wanting, give it more damages... make his another charge attack longer and faster, it already 1hko most warrior with standard armor, i needs more accuracy and range for ranged toon who kites him... also mobs spawning needs to be increased, in normal map, you can prevent him getting buffed by blocking his movement to the crystal with clock, you are on the right track to make him immune to root + make him buffed earlier to prevent dps team to kill him before he is getting buffed third time, + don't forget to return the mass minions spawn at the third phase, and those minions have to have same health, damage, immunity, and ability with the elite version

    thank you
    no.. that would be way too hard... nobody plays elite ren'gol now, after those changes really nobody would
    We need party-option for raid! :P

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    Quote Originally Posted by stricker20000 View Post
    no.. that would be way too hard... nobody plays elite ren'gol now, after those changes really nobody would
    Nobody plays it now because theres absolutely nothing good you can get from there.

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    Quote Originally Posted by extrapayah View Post
    normal orc -> make them immune to disabling skills, right now it is one of the few mobs who are not immune to freeze and knockdown

    healer -> make it immune to clock, so we can't separate them anymore from orc gladiator, the armor buffer

    gladiator -> increase aggro range to make his pulls more frequent, before we somehow separate them from the groups thanks to different aggro range

    archer -> you are on the right track, increase its hp, so t can't be killed on time before preparing the suicidal move, also make it to 1hko warrior too, before it only 1hko 1 single target, even though the red zone is wide... also increase bmb skill frequency, shorten already short explosion time and imcrease stun duration... it is already immune to disabling skill, definitely going to be the most dangerous ranged and durable mobs with the current immunity

    orc brute -> increase movespeed, attack accuracy, and health currently it has the more or less same health with brutes in normal maps, also infinite leash range to make running impossible, + dont forget to make them remember the toon it was chasing even after revive, to make them impossible to park...

    pakuna -> as per tradition, ranged enemies should always have higher health to make them has no weakness, make totem to get stronger if not killed immediately, also increase totem's health, before we only get killed by accident curse or people lazy enough to destroy totems and stack them

    thumper -> increase damage of bomb rains, before we can pot to survive, and only getting killed if we are comboed by the bomb rain + another of his charged attack, make bomb rains hits harder, and before we can make it bump the explosives on the corner to reduce its armor temporarily and make it angry, instead remove this armor debuff, and increase the angry duration

    korgar -> the spining blades need some stuns, the only boss lacking stuns and just like what everyone is wanting, give it more damages... make his another charge attack longer and faster, it already 1hko most warrior with standard armor, i needs more accuracy and range for ranged toon who kites him... also mobs spawning needs to be increased, in normal map, you can prevent him getting buffed by blocking his movement to the crystal with clock, you are on the right track to make him immune to root + make him buffed earlier to prevent dps team to kill him before he is getting buffed third time, + don't forget to return the mass minions spawn at the third phase, and those minions have to have same health, damage, immunity, and ability with the elite version

    thank you
    LOL.... Make mobs and bosses EVEN harder for what???? To spend 3 hours in each elite garetta map only to end up with a cracked diamond jewel from mobs and an epic item from the bosses???? If you need that much more of a challenge maybe you should just start soloing elite garetta.....

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    Quote Originally Posted by Oursizes View Post
    Nobody plays it now because theres absolutely nothing good you can get from there.
    I see your point but many did new mythic quest before update and now after elite ren'gol got buffed most just stopped..
    We need party-option for raid! :P

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