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Thread: Y reduce stats only for rogue in pvp!!!!!!!

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    Forum Adept hallowring's Avatar
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    Quote Originally Posted by Andrisber View Post
    This^

    "Pls buff rogues".

    Dear canbolt,

    Have you ever played at a higher level? Rogues are for everything - PvE and PvP. They are quite op, killing warriors within a combo or a few, and you think that it's fair to buff them? Also, rogues are getting pretty decent weapons in this expansion while warriors and mages have to suffer.
    i agree wepons arent as decent for worriors in the new expansion and that can effect certain players.
    p.s i hope sts improves more on warrior gear XD

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    Quote Originally Posted by Alhuntrazeck View Post
    The day sts buffs the rogue damage in PvP is the day I quit AL.

    At endgame, the new bow gives as much damage as the mythic bow while the legendary gun gives around what 60 damage less than its counterpart...? So if you're a boulder gun user, you have a significant disadvantage against a mythic bow user. If pet damage is added in PvP for rogues I can assure you it will wreck balance.

    Rogues are already quite strong...i don't see why you'd complain, seeing that some genius at STS decided it would be cool to give the damage class a freaking mages' shield.
    The new bows actually don't offer as much damage as they seem to. The skill damage is actually much lower than the myth bows. There are a couple of threads on this topic. The myth bows are still far superior.

    I completely agree, though. Mages should have the same fake damage added to their new legendary weapons that rogues got. Then, they, too, can show off their high fake damage in town.
    Last edited by Edward Coug; 09-06-2015 at 09:02 PM.

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    Quote Originally Posted by Caabatric View Post
    Alright you know what, I agree with the OP now.

    Let us nerf mages int stat...

    In return, frost should now freeze in pvp for the 7 seconds stated in the description and not count as a stun but a freeze so no immunity, and Time should now root in pvp also not to count as a stun but a root so no immunity...

    Now is that a mage you would want to fight???
    Heck nerf mages int stat by 30% I guarantee I won't lose this fight if mages skills did what they were supposed to do....
    Yep I'd take the int nerf and give rogues back their damage in pvp if mages skills work like they do in pve.

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    To the op: You mad? Rogues op anyway, stop trying to make rogue invincible. For gods sake its bad enough already

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    I'm
    Quote Originally Posted by yubaraj View Post
    LOL
    I will dance if mages get the stun lock skill back.
    The only thing I was saying was that if we stunlocked our enemy in vs then there is no need to move around or dance watever.

    BTW I was agreeing with you that nerf mage damage but give stun freeze root back.

    I hope you understand me now.
    Got it C=

    Caabatric. The one nub sorcerer you wont forget.

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    Op rogues wants to be more op.

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    Twinks and Endgames are Oranges and apples. They can't really be compared.

    I don't agree to buff rogues at the endgame. But the OP is talking about the twinks. If it was the nerf on twink rogues then I would agree that the nerf wasn't really as balancing as it was in the endgames.

    My suggestion would be to make the nerf by level.
    Level 2 rogues CLEARLY dont need a 10% debuff.
    Level 46 rogues WOULD NEED a 10% debuff.

    If the nerf system is like this then it would be ok for twink rogues IMO.

    A level 5 rogue would have a hardtime against a level5 warrior and possible sure loss(diamonds and squirels are very op), but level 46 rogue would be a different story.

    If you guys plays both endgame and twink I know you can relate to this.
    Last edited by kinzmet; 09-07-2015 at 04:20 AM.

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    Senior Member canbolt's Avatar
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    Yes bro u r correct y is the low game pvp twinks are buffed due to the op high end rogue mages and warrior have 100+ dmg in pvp without para whereas rogue in lvl 9 do not even have 85+ with para IS THIS CALLED BALANCING and aim shot is also buffed some time bcz of the less crit only after 5-7 shots we get crits in the meanwhile we dmg only about 50-70 which causes no impact on the warriors!!!!!

    Sent from my C1505 using Tapatalk

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    Quote Originally Posted by canbolt View Post
    Yes bro u r correct y is the low game pvp twinks are buffed due to the op high end rogue mages and warrior have 100+ dmg in pvp without para whereas rogue in lvl 9 do not even have 85+ with para IS THIS CALLED BALANCING and aim shot is also buffed some time bcz of the less crit only after 5-7 shots we get crits in the meanwhile we dmg only about 50-70 which causes no impact on the warriors!!!!!

    Sent from my C1505 using Tapatalk
    So you are complaining about rogues damage being low????? Even at level 10 rogues were whipping the floor with mages and wars....
    That said Scale damage by level is a good idea and I support it, but rogues definitely still have a nerf on their damage

    Caabatric. The one nub sorcerer you wont forget.

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    Quote Originally Posted by canbolt View Post
    Yes bro u r correct y is the low game pvp twinks are buffed due to the op high end rogue mages and warrior have 100+ dmg in pvp without para whereas rogue in lvl 9 do not even have 85+ with para IS THIS CALLED BALANCING and aim shot is also buffed some time bcz of the less crit only after 5-7 shots we get crits in the meanwhile we dmg only about 50-70 which causes no impact on the warriors!!!!!

    Sent from my C1505 using Tapatalk
    mage is weak class in pvp. why do u still complaint about your class. i saw rouge in lvl 10 and 11 still op lol

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    Quote Originally Posted by kinzmet View Post
    But the OP is talking about the twinks. If it was the nerf on twink rogues then I would agree that the nerf wasn't really as balancing as it was in the endgames.

    My suggestion would be to make the nerf by level.
    Level 2 rogues CLEARLY dont need a 10% debuff.
    Level 46 rogues WOULD NEED a 10% debuff.

    If the nerf system is like this then it would be ok for twink rogues IMO.

    A level 5 rogue would have a hardtime against a level5 warrior and possible sure loss(diamonds and squirels are very op), but level 46 rogue would be a different story.

    If you guys plays both endgame and twink I know you can relate to this.
    Atleast somebody intelligent here got the point of this thread. It is not about endgame rogues. It is about how the nerf for endgame rogues affects rogues pvping at other levels.It is about low levels and we need pet damage boost to work or the nerf to scale according to level.

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    Quote Originally Posted by Earlingstad View Post
    Atleast somebody intelligent here got the point of this thread. It is not about endgame rogues. It is about how the nerf for endgame rogues affects rogues pvping at other levels.It is about low levels and we need pet damage boost to work or the nerf to scale according to level.
    increase dmg curse mage and mage armor^^. we are food now^^

  13. #93
    Senior Member canbolt's Avatar
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    Make the system back to normal how it was 1 year before!!!!!

    Sent from my C1505 using Tapatalk

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    Quote Originally Posted by sapdcroi View Post
    increase dmg curse mage and mage armor^^. we are food now^^
    No, youre bad at rotating skills. With an undergeared level 15 mage, using rubbit ive been able to kill some 14/15 arcane/para/nekro rogues and have draws with tanks(i.e battle goes forever and they end up wasting 5% of my battery

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    Quote Originally Posted by Oursizes View Post
    No, youre bad at rotating skills. With an undergeared level 15 mage, using rubbit ive been able to kill some 14/15 arcane/para/nekro rogues and have draws with tanks(i.e battle goes forever and they end up wasting 5% of my battery
    do u mean mage is strong in pvp ?lol u need to learn about pvp. and my enemy become my fan. u need to know that. lol. take some picture u kill best player in your lvl with noob pet. maybe i will hear u^^. dont talk when u dont know

    Quote Originally Posted by canbolt View Post
    Make the system back to normal how it was 1 year before!!!!!

    Sent from my C1505 using Tapatalk
    yes i hope back 1 year ago. but it is late
    Last edited by sapdcroi; 09-07-2015 at 10:34 PM.

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    Quote Originally Posted by canbolt View Post
    Make the system back to normal how it was 1 year before!!!!!

    Sent from my C1505 using Tapatalk
    Just...no....

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    Quote Originally Posted by sapdcroi View Post
    do u mean mage is strong in pvp ?lol u need to learn about pvp. and my enemy become my fan. u need to know that. lol. take some picture u kill best player in your lvl with noob pet. maybe i will hear u^^. dont talk when u dont know


    yes i hope back 1 year ago. but it is late
    I don't think u realize just how op ribbit is, especially at low levels where crit is devastating....
    That said mages are quite in no way op at low level, but far from need of buff.....

    Caabatric. The one nub sorcerer you wont forget.

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    Quote Originally Posted by Oursizes View Post
    No, youre bad at rotating skills. With an undergeared level 15 mage, using rubbit ive been able to kill some 14/15 arcane/para/nekro rogues and have draws with tanks(i.e battle goes forever and they end up wasting 5% of my battery
    Oh really. Seems like you are pro of the pro.

    If your claim is right about killing necro rogue using ribbit then I feel something is wrong in that fight.
    BTW if mage vs warrior fights go forever. Mage will end up losing because mage will run out of mana. It depends on warrior built though.

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    Quote Originally Posted by Caabatric View Post
    I don't think u realize just how op ribbit is, especially at low levels where crit is devastating....
    That said mages are quite in no way op at low level, but far from need of buff.....
    im in 11. him said im bad in pvp. but in pvp i use vixen ribbit in gw. my ign godofwarvn. and i know all about mage curse

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    Quote Originally Posted by sapdcroi View Post
    im in 11. him said im bad in pvp. but in pvp i use vixen ribbit in gw. my ign godofwarvn. and i know all about mage curse
    Let me ask you one thing.
    You cursed one rogue and rogue attacked you with 1k dmg aimed shot while his normal damage stat is 150. How much damage curse gonna reflect to that rogue?

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