Originally Posted by
Candylicks
As you know I belong to a PvE farming guild, we are some of the most hard core farmers in this game. The King addition into Arlor is much welcome and we enjoyed the spoils immensely with his first appearance. Our guild, collectively, has a few suggestions on future risings of the King. Please feel free to comment or share from personal or guild experience as well. These are not 'my' ideas but rather ones that have been discussed inside of Enigmatic.
1. Lengthen the time between King rising. The reason is this, allow the farmable resources a time to filter through and rise again in value. If the King is waking up every other day the value on beast ess and chests will not hold for long.
2. Remove the scaling. The King should remain a hard boss so the loot remains stable. It's not a 'secret' that the King can be killed by scaling him and this needs to be fixed so he appears, hard and challenging as intended.
3. Remove the instant pop. The King should not be there when you enter the map. There should be a mob count to further slow down the map. Why do we say this? Again, to keep the value of the loot on this boss it needs a little bit of a longer encounter.
4. Please fix the loot bug. I won't go into detail on this, but it really needs a priority from StS. Yes <Enigmatic> has been able to work out the loot within the guild, but people running in PUGs are not. Make this fair for everyone who is able to slay the King.
Thanks for listening and +1 for this wonderful addition into Arlor.
Warmly,
Candy
Bookmarks