Results 1 to 20 of 238

  Click here to go to the first Dev post in this thread.   Thread: Juggernaut Change Discussion

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #7
    Guardian of Alterra Zeus's Avatar
    Join Date
    Jul 2010
    Location
    Los Angeles, California
    Posts
    25,281
    Thanks Thanks Given 
    2,649
    Thanks Thanks Received 
    5,885
    Thanked in
    2,947 Posts

    Default

    The idea is not great, because it puts tanks at the vulnerability of rogue skills. Aimed shot has an incorporated armor debuff so with this system, not only will most tanks have their overall survivability decreased but they will also be at the mercy of rogue and nekro's 15-20% armor debuff.

    I would suggest, if you are going to implement this system...a far more aggressive layout or the ability to have jugg ignore these armor debuffs when returning health/boosting health. As mentioned before, the boost has to be far bigger anyways even when not taking into account the various armor debuffs.
    Click My Signature to Check Out My YouTube Channel.
    Warning: Any Beggars Will Be Put On Ignore List

  2. The Following 9 Users Say Thank You to Zeus For This Useful Post:


Similar Threads

  1. Juggernaut
    By Froxanthar in forum AL General Discussion
    Replies: 7
    Last Post: 12-10-2014, 06:22 AM
  2. juggernaut, cs, time shift, change a bjt and why
    By ishyrionek in forum AL Suggestions
    Replies: 0
    Last Post: 03-16-2013, 03:57 PM
  3. Replies: 14
    Last Post: 06-02-2012, 04:35 PM
  4. Suggestion/Discussion: AOE change from Heavy Weapons.
    By Ellyidol in forum SL Suggestions and Feedback
    Replies: 4
    Last Post: 09-26-2011, 02:26 PM
  5. General Discussion is Official Discussion?
    By flaimdude in forum PL General Discussion
    Replies: 2
    Last Post: 05-04-2010, 09:25 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •