i'm with thundrys with how juggernaut's health scale by giving an initial value and then scale based on character level (in his example he gave 100 health as initial value, probably a bigger value is prefered, but hey, i don't pvp much), and agree to some degree about AS, AS make rogue a spellcaster, but probably it is what make AL's rogue unique
also, a bit out of topic though, any skill that has a fixed value (not percentage) should scale by character's level, because devs made the skills' mana consumption grow by level, imagine how bad it is a character that don't spec a full primary attribute with this system (mana consumption increase per character level, but effectiveness is not, depends purely on stat)
and yes with only change in how jugg scale its hp buffs, it won't help solving warrior's problem in pve, but the consideration in the original was all about pvp, so pve players can't say much about it, because how different balance in pvp compared to pve
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