Originally Posted by
Safiras
The ignite damage also takes effect when you hit an enemy while you have the fire shield active. So it's not just about getting hit. And the duration of the burn status is shorter, about 3 seconds of burn DOT. The shield lasts for 8 seconds. There is no shield cooldown like Nekro, which requires you to wait 5 seconds before you can use the shield on yourself again. However multiple Magma AAs do not stack on each other.
STS probably needs to look into the armor reduction part, I've also noticed there's no reduction during my tests.
For PvE, it seems somewhat useful for mob killing. The DOT can be kept going for the duration of the AA (8 seconds) and it does 150-250 dmg per tick on average (tested in lvl46 PvP and in Elite Ren'gol maps, 2 ticks per second). I've noticed that mob clusters go down significantly faster while the AA is in effect. Of course, one could say that Toor also gives this effect and gives better stats. The shield gives no damage reduction so you'll still get one hit by mobs, unlike Nekro which improves your survival.
In summary, Magma's a nice alternative pet to have, but obviously not better than the current Arcane pets. Expecting it to be better is asking too much though since the rarity is Mythic. Fix the armor reduction debuff on its AA and I'm pretty sure it will be the best Mythic pet so far in game.
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