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Thread: not only they fixed the aegis' bug, but they also nerf it...

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    Quote Originally Posted by Arcanedragon View Post
    The mage glintstone proc doesn't really help that much and since Aegis is now nerfed...Everything seems to be shifting toward rogues. Now rogues can dominate both pvp and pve. A 4-rogue party in pve is usually always faster and more efficient than with mage(s) or warrior(s) thrown in. Even as a mage, I would want to be in a party with rogues filling up the slots. My mage has around 900dmg and 1k+dmg with elixir in pve, yet I still do not deal close to a rogue with like 700dmg. Since rogues can do just as fine, if not better, in pve. If warriors and mages were just eliminated from the game, it seems that would be more efficient, full rogue parties for everyone!
    Sir, may i remind u that u posted on another thread 5 mins ago that the Aegis were not nerfed?!?
    Anyway 100% of your comment is off topic. 90% of it is very far from the reality.

    1. Mage glintstone proc is like a first para (7 damage) for the whole pt. If that werent useful people wouldn't be paying 10 million for a para u see. Further this in conjunction with damage lix is a huge boost (60 damage to me personally) and 110 damage with mari and singe buff + 30% lix. This is for the whole pt.
    2. I have tested in duo arena with a op mage and 800 damage rogue. The op mage are faster in duo, partially because of the proc.
    3. The recently buffed/"padded out" planar tombs, elite tindirin and elite Ren'gol are so hard for the average rogue, that they are not really feasible for a full rogue pt.
    4. Rogues do not dominate pvp. This is really too ling to explain.

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