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Thread: not only they fixed the aegis' bug, but they also nerf it...

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    Member Shobhit Chaturvedi's Avatar
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    Quote Originally Posted by bonjovi3223 View Post
    Cakes were fixed immediately on Monday, why isn't the aegis fixed?
    Maybe we need some "birthday boys" to complain about the aegis....
    Hope we see a fix soon!

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    Hey there developers. We know you guys are very busy as a company. But can one of the developers please respond to this thread. All we ask is for some transparency so that our faith in the companies integrity remains intact.

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    Why nerf it anyway..?

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    Quote Originally Posted by avikk View Post
    Nott a nerf, was a bug fix..

    Just posting to remind STS might nott do anything about it, sorry being the cynic e.e
    It was not just a bug fix. Bug was- proc still occurs if u change the weapon. But during the bug fix how the proc happens has also been disturbed.

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    Quote Originally Posted by avikk View Post
    Maybe they knew about this and fixed that too?@_@

    Would be a first weapon that procs for attack skills out of the glintstone weapons at least(do any other weapons proc when for skills damage tics?)
    Change log reads: "+ Glintstone Aegis Proc no longer continues to apply after unequipping the Aegis"
    There is no mention of anything else!

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    Quote Originally Posted by avikk View Post
    That wouldn't be the first time there was a bug fix without any mention of it, yes in the past there have been other such bug fixes without mentions, ogres in elite rengol still kill after a tic passing on their red zone attack, this before was worse, ogres were glitched on at least two attacks, no mention of that either!

    But then I'm sure warriors would be happy about the proc being fixed, which it might or might nott be on Thursday...
    I don't understand your intentions haha!
    Last edited by Shobhit Chaturvedi; 12-08-2015 at 03:55 AM.

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    Im leaning more towards this being a bug. In most cases, if it were intentional, and a nerf, they would post it somewhere such as announcements thread or similar.

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    Quote Originally Posted by Ravager View Post
    Im leaning more towards this being a bug. In most cases, if it were intentional, and a nerf, they would post it somewhere such as announcements thread or similar.
    Thats the same thing I feel bro, but whats upsetting ppl is the fact that theres no reply.

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    Quote Originally Posted by Ravager View Post
    Im leaning more towards this being a bug. In most cases, if it were intentional, and a nerf, they would post it somewhere such as announcements thread or similar.
    The nerf was intentional I'm sure. Skills procing taunt/damage on the aegis was a bug but its removal makes the aegis completly worthless and with it the tank class once again. The only bug they said they were going to remove was the proc lasting even when u switch weapon and even though this was a bug too removing it has made things so bad even wt4 mobs feel OP to 'geared' tanks.

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    Hoping for any dev to comment on the matter soon

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    Quote Originally Posted by Carapace View Post
    Hey guys, we appreciate the feedback related to this. I'm going to jump in related to the Warrior Mythic weapon in case there is a misunderstanding on how it works.

    Each enemy hit applies a stack of an armor buff. Each stack adds 25 Armor, up to 250 at 10 stacks. Each enemy hit means a single strike may hit up to 3, and grant up to 3 stacks all at once. When you reach 10 you tip over and the armor explodes dealing AoE damage to all around and taunting them all to the tank, and the cycle begins again.

    The cycle of this proc rate can be very quick, and the AoE damage output does add up, as does the implicit taunting of surrounding mobs.

    Is this in line with what you are experiencing playing with this weapon? From a design perspective this is certainly a tanking weapon, and not intended to be used for massive damage. If there are suggestions on changes you'd like to see after playing with it and this knowledge, we're always open to constructive feedback.

    Thanks guys!
    this is sad, but looking at how carapace worded the description, it was meant to work like now, only hits from normal attacks take count...
    tbh the feature is not so significant in pvp, and only help warrior greatly in pve, which will ends up helping other classes when farming, i don't get it why they need to nerf it, or why there are people who is wanting this nerfs... this is for pve, where we only directly compete with computers, not with other players

    plus the scaling by member system only make it harder for non-damage dealer class or undergeared players, because most of the time they can't make up the increase of health, damage, and offense of the scaling... with this sad system, warriors need to able to do damage...

    and yes, mage's new mythic weapon's proc still sucks, lol
    Last edited by extrapayah; 12-09-2015 at 12:57 AM.
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    Still no Acknowledgement of the issue

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    Before the update i can do a round of wt4 solo about 2.45-3m, now it's about 3.4-4.4m, so much different
    IGN: Maxidoz
    Job: Warrior

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    Yeah, the other weapons dont proc on skill attack, but they proc at a super high rate on auto-attack.

    Warriors though hit less often and it requires 10 hits to get that proc? That sounds like an unsurmountable barrier for warriors. Proc should require fewer hits, 3-5? Though warrior auto,hits really do seem slower than that of the other classes.

    Star light, star bright...

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    Quote Originally Posted by Fyrce View Post
    Yeah, the other weapons dont proc on skill attack, but they proc at a super high rate on auto-attack.

    Warriors though hit less often and it requires 10 hits to get that proc? That sounds like an unsurmountable barrier for warriors. Proc should require fewer hits, 3-5? Though warrior auto,hits really do seem slower than that of the other classes.
    one mage fireball or proc rogue arc cause more damage in AoE. But this proc is useful against mobs that have low health, as KM3 and WT4. Use only auto-attack on elite is a joke, and a warrior does not have much damage as the other class to use skill. The aegis is not good status for damage, to be a shield.

    What's bothering me is the silence. If it is a nerf, could explain it. If it's a bug so just say it will be reviewed.

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    I made a thread about this as well. This is ridiculous and outrageous. Warriors were great before they nerfed the explosions, now they're sitting ducks compared to Rogues and Mages. Makes them almost useless in Elite maps.

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    The nerf makes no sense. Glintstone Weapon for Warrior has no PvP value whatsoever. It's only for PvE use, and with the nerf, it's eye-cringingly less potent than before. It forces players to spam normal attack because using skills breaks the chain. I really hope it is a bug. If not, STS needs to rethink this thoroughly. They've basically ruined Warrior. Rogues and Mages are much, much better again.

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    Quote Originally Posted by extrapayah View Post
    this is sad, but looking at how carapace worded the description, it was meant to work like now, only hits from normal attacks take count...
    tbh the feature is not so significant in pvp, and only help warrior greatly in pve, which will ends up helping other classes when farming, i don't get it why they need to nerf it, or why there are people who is wanting this nerfs... this is for pve, where we only directly compete with computers, not with other players

    plus the scaling by member system only make it harder for non-damage dealer class or undergeared players, because most of the time they can't make up the increase of health, damage, and offense of the scaling... with this sad system, warriors need to able to do damage...

    and yes, mage's new mythic weapon's proc still sucks, lol
    Unfortunately if this is how the warrior mythic weapon was intended to work....meaning it procs after "10" hits from auto attack then its a shameful design for a warrior weapon and it must be changed or tweaked. Just because the rogue and mage mythic weapons utilizes this same proc mechanic doesn't mean it should be used for warriors as well. The first problem is that the mythic warrior weapon auto attack if very slow. The second problem is its range is very very small. You have to literally be on top of all 3 mobs to even get lucky to hit all 3 mobs. With these two things, the weapon will not proc often enough to be of any significant use. STG's thinking was this "Well since the weapon can hit 3 mobs at once....well then they just have to auto-attack 3 to 4 times and that gets them 10 hits and they proc. Wow so easy." Well ladies and gentleman, I got news for you. When we auto-attack the range of our weapon is so so small we almost never hit 3 mobs at once. Most of the time its only one mob we hit (especially in this low mob count new elite map trend). So we gotta essentially swing our slow sword 10 times to proc? Think about that for a minute. That is absolutely ridiculous. In addition the proc damage of the warrior weapon is pitifully low, which is another downside.

    If the developers choose to keep the mechanics of mythic warrior weapon proc to be dependent on auto-attack. Then please increase the range of the weapon and decrease the amount of hit required to 5.

    Plus if the developers want to use this argument that they just want this to be a tanking weapon to help with taunt. Well guess what....It barely procs which means we barely get any taunting boost......sooooooo.
    Last edited by Midievalmodel; 12-10-2015 at 12:01 AM.

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    weapon was great and the only effect had at game was just ppl want tanks at elites! i had to hv fun at elites as tank from cap 36!

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