When are we going to see any change about this in game? It has been long now.
Since no one talked about. You could make warriors resistant to knock when they use this skill. Boss who do this are very irritating to be killed by warriors. We fight melee.
Last edited by soon; 12-04-2015 at 06:44 PM.
nice now lvl 6- tanks not imortals now
I hope these changes only apply to endgame warriors cause warriors at lower levels are OP.
Now Lvl 6 warriors not imortals
Has changes been finalised? Any updates?
It seems like thread has lost its momentum.
When will we know what has been decided?
Sent from my SM-S975L using Tapatalk
😂😂😂😂 Priests lol more like butterflies. Whenever i go on my warrior lvl46 i feel like all im worried about is being able to reduce the health bar on the mobs. Then a rogue or mage comes and kills 10 of them with 1 or 2 hits! Trust me i have good gear and pets but it seems like thats not enough... Even though endgame warriors spend millions and millions of gold to TRY to be a strong as rogues or mages.
I was thinking the same thing. Since Carapace is slacking in replying
So it's makes it harder to give better ideas with his lack of communication to this thread. Just calling it how I see it. And @carapace tell us the days you work...so we can hopefully get a reply to this thread. I understand you're observing but atleast let us know you're alive?
Make the update this week and we'll try it, we will send your feedback to devs after his attempted Thanks
The cooldown of the skill really needs a revision, ineffective in pve and also gives warriors a disavatange in pvp
Honestly I don't mind the cool down being like that. Considering the fact that pvp has those guilds that loves to tank stack
Maybe to even the playing field cause tank stackers. Devs should just make a jugg 35% chance of you getting your full hp back within 8 seconds on a 45 second cooldown whenever theirs 4-5 tanks on one team.
I visit this thread 3-4 times a day to check if any dev has anything to say but sadly find nothing.
If changing process is on or if changes have been finalised atleast those players who gave so many good suggestions in this thread have the right to know it. It just need a line from dev and it feels like we are actively involved. We wait in eagerness to know where the work has reached?
I sincerely love the way devs try to make transperancy in the game they listen our feedback acts on them (sometimes slow maybe :P). Thank you.
Huh? I think you don't know what endgame pvp is these days..tank stack? Dude, 4-5 tanks team is very easy, I did it many times with me tanking alone with 4 dps, and, even with max tanks, it's easy food!
Juggernaut NEEDS 30-35 sec cooldown, YES! This cd was always absurd, but nowadays it's even more, because of what tank class has became on endgame.
Last edited by Pedgon; 12-08-2015 at 11:20 AM.
I thonk this whole thread is a joke tbh.
To think fixing jug will stop the imbalances as it has been presented won't do it.
Unless juggernaut is changed to represent it's name it won't make us much of a threat.
When I ask people who don't play this game what they think when I say juggernaut they all respond unstoppable.
We will still be plagued with low dps low damage.
If runs are still faster with out a warrior and even if I'm last man standing in pvp if I can't inact enouhh dps or damage to kill before respawn or cool down what good is it???
I have a better Idea change Arcane Legends to Arcane Rogue and do away with all other classes (sarcasm) this is what most who is not a warrior or mage wants anyhow.
Let's be honest very few want balance including STS from what I can see proof I can't give, but look at armor on a rogue these days.
Be honest the thought of losing to a tank is unthinkable nobody wants to loose.
If tanks are equal how on earth will op classes raise there kdr (more sarcasm)?
The thought of being no more significant in an elite run than a tank is also unthinkable.
Now I know this doesn't apply to all but I venture to say more think this way than do not thats if they would be honest.
Sent from my SM-S975L using Tapatalk
Last edited by geeman75; 12-08-2015 at 12:53 PM.
-Only class with no representation on timed run on any lvl
-Only class never invited to a elite
-Only class tht isn't a 'vs class'
-Only class tht isn't able to solo content
-Only class tht has two different weapons almost every other season making them choose whether to pvp or pve
-Only class whose ctf and tdm lb is almost completly filled with lvl 7 dummy farmer
-Only class whose jugg skill has been faulty at endgame for 2 seasons and only now is there is any mention by devs and considering the interest in this thread from original poster not much of that.
And they thinking juggernaut is the problem..as if fixing jugg solves the tank class issues and as soon as this happens people will start wanting tanks to run elites with them. The whole tank class and the pve system in this game has to be looked at for that to happen and I have very little hope of that happening. I suggest tanks just make rogues and actually enjoy the game. And if you do play warrior refuse to heal ur party and use venge and 3 attack skills..what will they do? Not take us to elite?
Last edited by Hustle; 12-08-2015 at 01:14 PM.
Bookmarks