Results 1 to 20 of 53

  Click here to go to the first Dev post in this thread.   Thread: Hotfix | 12/11/15

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #20
    Member
    Join Date
    Aug 2014
    Location
    Australia
    Posts
    167
    Thanks Thanks Given 
    85
    Thanks Thanks Received 
    31
    Thanked in
    18 Posts

    Default

    Quote Originally Posted by Remiem View Post
    We were able to determine that one of the new Juggernaut changes, responsible for the scaling on the base ability and "Bring it On" upgrade was the cause of the frequent game crashes that players have been experiencing. To resolve this, we'll need to roll back these changes temporarily until we are able to implement a fix. Here's what will change:

    Things that are rolling back:
    • The base juggernaut ability will return to 300 uncharged, 500 charged instead of supporting the scaling
    • The 'Bring it on' upgrade will not apply additional armor based on Strength when using charged juggernaut

    Things that are staying:
    • Ignore Pain will keep the 40% damage reduction, 65% for first 6 seconds on charge
    • Second Wind will keep the heal threshold increase of < 40% instead of < 25%

    Thank you to the community as a whole for providing helpful info and feedback that allowed us to track down and resolve this issue quickly!

    Since the bug was found in the new tech that we used to implement the scaling, we estimate these changes will return in the next client update around the first quarter of next year.
    Are you sure that rolling back half the skill isn't still accounting for the massive lag being reported by various players? Has it been tested or was it just 'found' & fixed without having testing, or is it none of that, & just low resources on servers?

    I'm sure I don't stand alone when I say this but perhaps, Space Time Studios needs to consider ample testing of content that's going to be released before just throwing it out onto live servers? You've got thousands upon thousands of players complaining in game & on forums about said issue. A simple few hours testing it on a test server and the problem would've been found. Following that A sticky forums post explaining the happenings of the testing & why Juggernaut wouldn't be able to be pushed. Yes players would have been disappointed there wasn't going to be an update being pushed. However now whoever saw fit, to just release the update has realized it literally BROKE the game the skill has had to be reverted & majority of the problem, IE: ping spike on all platforms, browsers still crashing along with applications force closing.

    On top of all that the lack of communication between Space Time Studios & the player base was non-existent! How can a company with such a large player base treat the community in such a way? To make it worse this isn't the first time its happened... I speak for majority of everyone when I say this. Please just test content, & keep us up to date on situations that arise. Don't leave your customers & community in the dark. It so frustrating.
    Last edited by Hue; 12-14-2015 at 09:27 AM.

  2. The Following User Says Thank You to Hue For This Useful Post:


Similar Threads

  1. Hotfix 10/1 | Gauntlet fix
    By AAA in forum AL Announcements
    Replies: 15
    Last Post: 10-17-2015, 07:05 PM
  2. AL Hotfix 10/15/2015
    By Remiem in forum AL Announcements
    Replies: 0
    Last Post: 10-15-2015, 03:44 PM
  3. Hotfix 10/2 | Gauntlet fix
    By Alottabit in forum AL Announcements
    Replies: 8
    Last Post: 10-03-2015, 02:06 PM
  4. Hotfix 10/1 | Server crash
    By AAA in forum AL Announcements
    Replies: 14
    Last Post: 10-02-2015, 11:39 AM
  5. Hotfix 8/4/2015
    By AAA in forum AL Announcements
    Replies: 13
    Last Post: 08-10-2015, 11:20 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •